My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone
Zap
Inferno Tower Skeleton Army Clone
Barbarian Barrel
Inferno Tower Skeleton Army Clone
The Log
Skeleton Army Clone
Earthquake
Inferno Tower Skeleton Army Clone
Arrows
Skeleton Army Clone
Royal Delivery
Skeleton Army Clone P.E.K.K.A
Fireball
Inferno Tower Skeleton Army Clone
Poison
Inferno Tower Skeleton Army Clone
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Clone P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Skeleton Army Clone Inferno Tower Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Giant Snowball Skeleton Army Clone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Mirror Mega Knight
Inferno Tower
Mirror
Giant Snowball Skeleton Army Lightning
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Lightning
Mirror
P.E.K.K.A
Giant Snowball
Mega Knight
Giant Snowball

Defense Synergies 4 5

Giant Snowball
Mirror Mega Knight Inferno Tower P.E.K.K.A
Inferno Tower
Skeleton Army Giant Snowball Mirror Mega Knight
Mirror
Giant Snowball Skeleton Army Inferno Tower Mega Knight
Skeleton Army
Inferno Tower Mirror
Clone
Lightning
P.E.K.K.A
Giant Snowball
Mega Knight
Giant Snowball Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Lightning
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Lightning Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Giant Snowball Mega Knight
Giant Snowball Inferno Tower Lightning
Lightning Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Giant Snowball Inferno Tower Mega Knight
Skeleton Army Giant Snowball Mega Knight
Inferno Tower Giant Snowball
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Lightning
Skeleton Army Mega Knight Giant Snowball P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Mega Knight
Inferno Tower Skeleton Army Giant Snowball Lightning P.E.K.K.A Mega Knight
Mega Knight Inferno Tower Skeleton Army P.E.K.K.A
Mega Knight Giant Snowball Skeleton Army
Giant Snowball Mega Knight
P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight Giant Snowball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Inferno Tower P.E.K.K.A
Giant Snowball Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Inferno Tower Lightning
Skeleton Army Lightning P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army Mega Knight
Giant Snowball
Skeleton Army P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A Mega Knight Skeleton Army
Lightning P.E.K.K.A Mega Knight Giant Snowball Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Inferno Tower
Skeleton Army Lightning P.E.K.K.A Mega Knight Giant Snowball
Skeleton Army Lightning P.E.K.K.A Mega Knight Inferno Tower
Skeleton Army Mega Knight
Inferno Tower Skeleton Army Lightning P.E.K.K.A
Mega Knight Giant Snowball Inferno Tower P.E.K.K.A
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Giant Snowball
Lightning
Lightning
Giant Snowball Mega Knight
Giant Snowball
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Mega Knight
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Mega Knight
Lightning Giant Snowball Mega Knight
Lightning Mega Knight
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Lightning
Lightning Giant Snowball Mega Knight
Lightning
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Mega Knight
Lightning Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball Lightning
Lightning Skeleton Army
Lightning Giant Snowball
Lightning Mega Knight
Giant Snowball Lightning
Lightning Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Mega Knight
P.E.K.K.A
Lightning Mega Knight

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