My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Mother Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Lava Hound
Giant Snowball
Hog Rider Lava Hound
Zap
Lava Hound
Barbarian Barrel
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Lava Hound
Royal Delivery
Hog Rider P.E.K.K.A Mother Witch Lava Hound
Fireball
Hog Rider Mother Witch Lava Hound
Poison
Mother Witch Lava Hound
Lightning
Mother Witch
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Void Hog Rider Mother Witch Lightning P.E.K.K.A Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Void Hog Rider Mother Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider P.E.K.K.A Mother Witch Mega Knight Lava Hound
Hog Rider
Giant Snowball Lightning Void Mother Witch Mega Knight
Void
Hog Rider Lava Hound
Lightning
Hog Rider Lava Hound
P.E.K.K.A
Giant Snowball Mother Witch
Mother Witch
Giant Snowball Hog Rider P.E.K.K.A Mega Knight
Mega Knight
Giant Snowball Hog Rider Mother Witch
Lava Hound
Lightning Giant Snowball Void

Defense Synergies 1 3

Giant Snowball
Mega Knight P.E.K.K.A Mother Witch
Hog Rider
Void
Lightning
P.E.K.K.A
Giant Snowball
Mother Witch
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Mother Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Void
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Void Lightning
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
Giant Snowball Mother Witch Mega Knight
Giant Snowball Lightning Void
Lightning Void P.E.K.K.A Mega Knight
P.E.K.K.A
Giant Snowball Mega Knight
Mother Witch Giant Snowball Mega Knight
Giant Snowball
P.E.K.K.A Mega Knight Giant Snowball Lightning
Mega Knight Giant Snowball P.E.K.K.A
P.E.K.K.A Mega Knight
Giant Snowball Lightning P.E.K.K.A Mega Knight
Mega Knight P.E.K.K.A
Mega Knight Giant Snowball
Giant Snowball Mother Witch Mega Knight
P.E.K.K.A
Mega Knight Giant Snowball P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Void P.E.K.K.A
Void Giant Snowball Lightning Mega Knight
P.E.K.K.A Mega Knight Lightning
Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mother Witch Giant Snowball
P.E.K.K.A Void Lightning
P.E.K.K.A Mega Knight
Void Lightning P.E.K.K.A Mega Knight Giant Snowball
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Giant Snowball Void
Lightning P.E.K.K.A Mega Knight
Mega Knight
Lightning P.E.K.K.A
Mega Knight Giant Snowball P.E.K.K.A Mother Witch
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning
Void Giant Snowball
Lightning Void
Lightning Void
Giant Snowball Mega Knight
Mother Witch Giant Snowball
Giant Snowball Lightning
Void Giant Snowball Lightning
Lightning Giant Snowball Void
Void Lightning
Void Lightning Giant Snowball
Lightning Giant Snowball Void
Lightning Void
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Mega Knight
Lightning Giant Snowball
Lightning
Void Lightning Giant Snowball Mega Knight
Lightning Giant Snowball Void Mother Witch Mega Knight
Lightning Void Mega Knight
Lightning Giant Snowball Void
Void Lightning
Lightning Giant Snowball Void
Giant Snowball Mother Witch Mega Knight
Void Giant Snowball Lightning
Void Lightning Giant Snowball Mega Knight
Void Lightning
Lightning Giant Snowball Void Mother Witch
Lightning Giant Snowball Void
Lightning Giant Snowball Void
Void Lightning Giant Snowball Mega Knight
Void Lightning Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball Lightning
Lightning Void
Lightning Giant Snowball
Void Lightning Mega Knight
Giant Snowball Lightning
Void Lightning Giant Snowball
P.E.K.K.A Mega Knight
Giant Snowball Lightning
Giant Snowball Void Lightning
Void Lightning Giant Snowball Mega Knight
P.E.K.K.A
Lightning Void Mega Knight
Void

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