My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Wizard Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Baby Dragon P.E.K.K.A Bandit
Fireball
Goblin Gang Wizard Baby Dragon Bandit
Poison
Goblin Gang Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Bandit Baby Dragon Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit Mega Knight
Goblin Gang
Baby Dragon P.E.K.K.A Bandit
Wizard
P.E.K.K.A Bandit Mega Knight
Baby Dragon
Goblin Gang P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Arrows Goblin Gang Wizard Baby Dragon The Log
The Log
P.E.K.K.A Bandit Mega Knight
Bandit
Arrows Goblin Gang Wizard Baby Dragon The Log Mega Knight
Mega Knight
Arrows Wizard Baby Dragon The Log Bandit

Defense Synergies 2 16

Arrows
Mega Knight P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A The Log Bandit
Wizard
P.E.K.K.A The Log Bandit Mega Knight
Baby Dragon
P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A
The Log Arrows Goblin Gang Wizard Baby Dragon
The Log
P.E.K.K.A Goblin Gang Wizard Baby Dragon Bandit Mega Knight
Bandit
Arrows Goblin Gang Wizard Baby Dragon The Log Mega Knight
Mega Knight
Arrows Wizard Baby Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
P.E.K.K.A Goblin Gang The Log Bandit Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Goblin Gang Bandit Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Baby Dragon Bandit Mega Knight
Arrows Goblin Gang Wizard Baby Dragon
Arrows Baby Dragon P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Bandit Mega Knight
Goblin Gang Arrows Wizard Baby Dragon The Log Bandit Mega Knight
Arrows Goblin Gang Wizard Baby Dragon
P.E.K.K.A Mega Knight Goblin Gang Wizard The Log Bandit
Wizard Mega Knight Arrows Goblin Gang Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Bandit Mega Knight
Goblin Gang P.E.K.K.A The Log Bandit Mega Knight
Wizard Mega Knight Arrows Goblin Gang P.E.K.K.A
Arrows Mega Knight Goblin Gang Wizard Baby Dragon The Log Bandit
Arrows Wizard Baby Dragon The Log Bandit Mega Knight
P.E.K.K.A
Goblin Gang Wizard Mega Knight Arrows Baby Dragon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight P.E.K.K.A Bandit
Bandit Arrows Goblin Gang Wizard Baby Dragon The Log Mega Knight
Goblin Gang P.E.K.K.A Bandit Mega Knight The Log
Goblin Gang P.E.K.K.A Mega Knight The Log Bandit
P.E.K.K.A Goblin Gang Bandit Mega Knight
Arrows Wizard Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Baby Dragon The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight Goblin Gang Wizard Bandit
Wizard Baby Dragon Mega Knight
Goblin Gang Baby Dragon P.E.K.K.A The Log
Arrows Mega Knight Wizard Baby Dragon P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows Baby Dragon The Log Bandit
Arrows The Log
Wizard Arrows Baby Dragon The Log Mega Knight
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard Bandit
Goblin Gang
Arrows Wizard The Log Bandit
Arrows Wizard Baby Dragon
Baby Dragon The Log Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Bandit
Arrows Wizard Baby Dragon The Log Bandit Mega Knight
Arrows
Arrows Wizard Baby Dragon The Log Bandit Mega Knight
Arrows Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon Mega Knight
Arrows The Log Wizard Baby Dragon Bandit
Arrows Wizard Baby Dragon The Log Bandit Mega Knight
Arrows Baby Dragon The Log Bandit
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard The Log Bandit Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard The Log
Goblin Gang Bandit
Arrows Wizard Baby Dragon
Arrows The Log
Goblin Gang Wizard Baby Dragon Mega Knight
Arrows The Log Wizard Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Bandit Mega Knight
P.E.K.K.A
Wizard Mega Knight

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