My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard Magic Archer Lumberjack
The Log
Firecracker Mini P.E.K.K.A Bandit Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Bandit Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Bandit Lumberjack Mega Knight
Mini P.E.K.K.A
Firecracker Electro Wizard Magic Archer Lumberjack Mega Knight
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Lumberjack
Bandit
Firecracker Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Firecracker Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 1 17

Firecracker
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Magic Archer
P.E.K.K.A
Firecracker Electro Wizard
Bandit
Firecracker Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker P.E.K.K.A Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Firecracker Bandit Electro Wizard Magic Archer
Mega Knight
Firecracker Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Lumberjack Firecracker Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Firecracker Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Firecracker Magic Archer
P.E.K.K.A Bandit Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Bandit Magic Archer Lumberjack Mega Knight
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Bandit Electro Wizard
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Firecracker Bandit Electro Wizard Magic Archer Lumberjack
Firecracker Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
P.E.K.K.A Bandit Lumberjack Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Bandit Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Bandit Lumberjack Mega Knight
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Lumberjack
P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bandit Lumberjack
Firecracker Magic Archer Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer Lumberjack
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit
Firecracker Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Bandit Electro Wizard Magic Archer
Bandit Magic Archer Mega Knight
Firecracker Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Mini P.E.K.K.A
Bandit Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Firecracker Magic Archer
Electro Wizard Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack Mega Knight
Firecracker Magic Archer
Firecracker P.E.K.K.A Mega Knight
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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