My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Mega Minion
Zap
Prince
Barbarian Barrel
Executioner
The Log
Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Prince Executioner P.E.K.K.A
Fireball
Mega Minion Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Prince Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Prince Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mega Minion Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Prince P.E.K.K.A Executioner The Log Mega Knight
Mega Minion
Zap Mega Knight
Prince
Zap Mega Knight Lightning The Log
Executioner
Zap P.E.K.K.A The Log Mega Knight
Lightning
Prince
P.E.K.K.A
Zap Executioner The Log
The Log
Zap Prince Executioner P.E.K.K.A Mega Knight
Mega Knight
Prince Zap Mega Minion Executioner The Log

Defense Synergies 4 11

Zap
Mega Minion Mega Knight Prince Executioner P.E.K.K.A The Log
Mega Minion
Zap The Log Mega Knight
Prince
The Log Zap Executioner
Executioner
Zap Prince The Log Mega Knight
Lightning
The Log
P.E.K.K.A
The Log Zap
The Log
Prince P.E.K.K.A Zap Mega Minion Executioner Lightning Mega Knight
Mega Knight
Zap Mega Minion Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Executioner The Log
P.E.K.K.A Zap Mega Minion Prince Executioner The Log Mega Knight
Prince P.E.K.K.A Mega Knight Mega Minion Executioner Lightning
Prince P.E.K.K.A Mega Minion Mega Knight
Lightning Prince P.E.K.K.A The Log Mega Knight
The Log Zap Mega Minion Executioner Mega Knight
Mega Minion Lightning Zap Executioner
Lightning Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A Prince
Prince Mega Knight
Executioner Zap Mega Minion The Log Mega Knight
Mega Minion Executioner Zap
Prince P.E.K.K.A Mega Knight Zap Lightning The Log
Executioner Mega Knight Zap Mega Minion Prince P.E.K.K.A The Log
P.E.K.K.A Prince Mega Knight
Zap Prince Lightning P.E.K.K.A The Log Mega Knight
Mega Knight Prince Executioner P.E.K.K.A
Mega Knight Zap Mega Minion Prince Executioner The Log
Zap Executioner The Log Mega Minion Mega Knight
P.E.K.K.A Prince
Mega Knight Prince Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A
Zap Mega Minion Prince Executioner Lightning The Log Mega Knight
P.E.K.K.A Mega Knight Zap Prince Lightning The Log
Prince Lightning P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Prince Executioner Mega Knight
Executioner Zap
Prince P.E.K.K.A Mega Minion Lightning
P.E.K.K.A Mega Knight Prince
Zap Lightning P.E.K.K.A Mega Knight Mega Minion Prince The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Knight Mega Minion Prince
Lightning P.E.K.K.A Mega Knight Zap Prince The Log
Prince Lightning P.E.K.K.A Mega Knight Executioner
Executioner Mega Knight
Zap Mega Minion Prince Executioner Lightning P.E.K.K.A The Log
Executioner Mega Knight Zap Mega Minion P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap Executioner The Log
Lightning The Log
Lightning Prince The Log
Executioner Zap The Log Mega Knight
Executioner Zap Mega Minion
Executioner The Log
The Log Zap Executioner Lightning
The Log Zap Lightning
Lightning Prince
Lightning Zap Prince The Log
Lightning Zap Executioner
Lightning Executioner The Log
Lightning
Lightning Zap Prince The Log
Lightning Zap Executioner The Log
Lightning Executioner The Log Mega Knight
Lightning
Lightning
Lightning Zap Mega Minion Prince Executioner The Log Mega Knight
Lightning Zap The Log Mega Knight
Lightning Prince The Log Mega Knight
Lightning
Prince Lightning The Log
Lightning Zap The Log
Zap The Log Executioner Mega Knight
Mega Minion
The Log Zap Executioner Lightning
Lightning Zap Prince The Log Mega Knight
Lightning Zap The Log
Lightning Zap Executioner
Zap Lightning Mega Minion
Lightning Mega Minion
Lightning Zap The Log Mega Knight
Zap Lightning
P.E.K.K.A Prince Mega Knight
Lightning The Log
Zap Lightning Prince
Lightning Zap Mega Minion Executioner
The Log
Lightning Mega Minion Prince Executioner Mega Knight
The Log Zap Executioner Lightning
Lightning Zap
Mega Minion Prince Executioner P.E.K.K.A Mega Knight
Zap Lightning The Log
Zap Executioner Lightning
Lightning Zap Prince Executioner The Log Mega Knight
Prince P.E.K.K.A
Lightning Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: