My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Executioner Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Executioner P.E.K.K.A Sparky
Fireball
Goblin Gang Executioner Sparky
Poison
Goblin Gang Executioner Sparky
Lightning
Executioner Sparky Monk
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Executioner Monk Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Goblin Gang Executioner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Sparky Executioner Mega Knight
Arrows
Zap P.E.K.K.A Sparky Mega Knight
Goblin Gang
P.E.K.K.A Sparky Monk
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Goblin Gang Executioner
Sparky
Zap Arrows Goblin Gang
Mega Knight
Zap Arrows Executioner
Monk
Goblin Gang

Defense Synergies 2 11

Zap
Mega Knight Arrows Goblin Gang Executioner P.E.K.K.A Sparky
Arrows
Mega Knight Zap P.E.K.K.A Sparky Monk
Goblin Gang
Zap P.E.K.K.A Sparky
Executioner
Zap Mega Knight
P.E.K.K.A
Zap Arrows Goblin Gang
Sparky
Zap Arrows Goblin Gang
Mega Knight
Zap Arrows Executioner
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Sparky
P.E.K.K.A Sparky Zap Goblin Gang Executioner Mega Knight Monk
Goblin Gang P.E.K.K.A Sparky Mega Knight Executioner
P.E.K.K.A Sparky Goblin Gang Mega Knight Monk
Arrows P.E.K.K.A Sparky Mega Knight Monk
Arrows Goblin Gang Zap Executioner Mega Knight
Zap Arrows Goblin Gang Executioner
Zap Arrows P.E.K.K.A Sparky Mega Knight Monk
P.E.K.K.A Sparky Goblin Gang
Goblin Gang Sparky Mega Knight
Goblin Gang Executioner Zap Arrows Mega Knight
Arrows Executioner Zap Goblin Gang
P.E.K.K.A Sparky Mega Knight Zap Goblin Gang
Executioner Sparky Mega Knight Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Mega Knight
Monk Zap Goblin Gang P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Goblin Gang Executioner P.E.K.K.A
Arrows Mega Knight Zap Goblin Gang Executioner
Zap Arrows Executioner Mega Knight
P.E.K.K.A Sparky
Goblin Gang Mega Knight Arrows Executioner P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A Sparky
Zap Arrows Goblin Gang Executioner Mega Knight Monk
Goblin Gang P.E.K.K.A Mega Knight Zap Sparky
Goblin Gang P.E.K.K.A Mega Knight Zap Sparky Monk
P.E.K.K.A Goblin Gang Executioner Sparky Mega Knight
Arrows Executioner Zap Goblin Gang Monk
Goblin Gang P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Sparky
Zap P.E.K.K.A Mega Knight Sparky Monk
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mega Knight Monk Zap Arrows
P.E.K.K.A Mega Knight Goblin Gang Executioner Sparky
Executioner Sparky Mega Knight
Goblin Gang Sparky Zap Executioner P.E.K.K.A Monk
Arrows Executioner Mega Knight Zap P.E.K.K.A Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky Monk
Arrows Monk Zap Executioner
Arrows Sparky
Arrows Sparky
Executioner Zap Arrows Sparky Mega Knight
Arrows Executioner Zap Monk
Arrows Executioner Sparky
Arrows Zap Executioner
Arrows Monk Zap
Goblin Gang Sparky
Monk Zap Arrows Sparky
Monk Zap Arrows Executioner
Executioner Sparky
Arrows Monk
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Executioner Sparky Mega Knight
Monk Arrows Sparky
Sparky
Zap Arrows Executioner Sparky Mega Knight Monk
Zap Arrows Mega Knight Monk
Sparky Mega Knight Monk
Arrows
Sparky Monk
Zap Arrows Monk
Zap Arrows Executioner Sparky Mega Knight
Arrows Zap Executioner Sparky Monk
Zap Arrows Sparky Mega Knight Monk
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Zap
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky Monk
P.E.K.K.A Sparky Mega Knight
Arrows Sparky Monk
Zap Goblin Gang
Zap Arrows Executioner Monk
Arrows
Goblin Gang Executioner Sparky Mega Knight
Arrows Zap Executioner
Monk Zap Arrows Sparky
Executioner P.E.K.K.A Sparky Mega Knight
Zap Goblin Gang Sparky
Zap Executioner
Zap Executioner Sparky Mega Knight Monk
P.E.K.K.A Sparky
Sparky Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: