My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Witch Night Witch
Zap
Minions Witch Night Witch
Barbarian Barrel
Knight Witch Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Minions Witch Night Witch
Royal Delivery
Knight Minions Witch P.E.K.K.A Night Witch
Fireball
Minions Witch Night Witch
Poison
Minions Witch Night Witch
Lightning
Knight Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Night Witch Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Minions Witch Night Witch Mega Knight
Arrows
Zap P.E.K.K.A Knight Night Witch Mega Knight
Knight
Minions Zap Arrows Witch Night Witch
Minions
Knight Mega Knight Zap P.E.K.K.A
Witch
Zap Knight P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Minions Witch Night Witch
Night Witch
Zap Arrows Knight P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Arrows Witch Night Witch

Defense Synergies 3 14

Zap
Mega Knight Arrows Knight Minions Witch P.E.K.K.A Night Witch
Arrows
Mega Knight Zap Knight P.E.K.K.A
Knight
Minions Zap Arrows Witch Night Witch
Minions
Knight Zap P.E.K.K.A Mega Knight
Witch
Zap Knight Mega Knight
P.E.K.K.A
Zap Arrows Minions
Night Witch
Zap Knight Mega Knight
Mega Knight
Zap Arrows Minions Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
P.E.K.K.A Zap Knight Minions Witch Night Witch Mega Knight
Witch P.E.K.K.A Mega Knight Knight Minions Night Witch
Witch P.E.K.K.A Night Witch Knight Minions Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Minions Night Witch Mega Knight
Minions Zap Arrows Witch Night Witch
Zap Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A Minions Night Witch
Knight Night Witch Mega Knight
Minions Witch Zap Arrows Knight Night Witch Mega Knight
Arrows Minions Zap Witch Night Witch
P.E.K.K.A Night Witch Mega Knight Zap Knight Minions Witch
Mega Knight Zap Arrows Minions Witch P.E.K.K.A Night Witch
P.E.K.K.A Knight Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Minions Witch P.E.K.K.A Night Witch
Arrows Mega Knight Zap Knight Minions Witch Night Witch
Zap Arrows Witch Knight Minions Mega Knight
P.E.K.K.A
Mega Knight Arrows Knight Minions Witch P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch P.E.K.K.A
Zap Arrows Knight Mega Knight
P.E.K.K.A Mega Knight Zap Knight Minions Witch
P.E.K.K.A Mega Knight Zap Knight Night Witch
P.E.K.K.A Knight Witch Night Witch Mega Knight
Arrows Zap Minions Witch
P.E.K.K.A Knight Minions Witch Night Witch
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Knight Minions Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Knight Minions Witch
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Knight Witch Night Witch
Witch Mega Knight
Witch Zap Knight Minions P.E.K.K.A Night Witch
Arrows Minions Mega Knight Zap Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions Night Witch
Zap Arrows Knight
Zap Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Minions Night Witch
Zap Arrows Mega Knight
Zap Arrows Witch Mega Knight
Minions Night Witch Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch
Zap Arrows Witch Mega Knight
Zap Arrows
Zap Arrows Witch Night Witch
Zap Minions Witch
Night Witch
Zap Arrows Night Witch Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Minions Witch Night Witch
Zap Arrows Witch
Arrows
Knight Mega Knight
Arrows Zap
Zap Arrows
P.E.K.K.A Mega Knight
Zap Minions Witch
Zap Witch
Zap Witch Mega Knight
P.E.K.K.A
Mega Knight

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