My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Skeleton Army Royal Ghost Electro Wizard Sparky
The Log
Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Royal Ghost Electro Wizard Sparky
Fireball
Skeleton Army Electro Wizard Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Royal Ghost Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Fireball Mini P.E.K.K.A Electro Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A
Sparky Electro Wizard Mega Knight
Skeleton Army
Sparky
P.E.K.K.A
Electro Wizard
Royal Ghost
Electro Wizard Mega Knight
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Royal Ghost Sparky Mega Knight
Sparky
Mini P.E.K.K.A Fireball Skeleton Army Electro Wizard
Mega Knight
Fireball Mini P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 1 11

Fireball
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Fireball Skeleton Army Royal Ghost
Skeleton Army
Mini P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A
Electro Wizard
Royal Ghost
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Fireball Skeleton Army P.E.K.K.A Royal Ghost Mega Knight
Sparky
Skeleton Army
Mega Knight
Fireball Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight
Fireball Skeleton Army Royal Ghost Electro Wizard Mega Knight
Electro Wizard Fireball
Fireball P.E.K.K.A Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Royal Ghost Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Fireball Royal Ghost Mega Knight
Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Mega Knight Fireball Electro Wizard
Fireball Skeleton Army Sparky Mega Knight Mini P.E.K.K.A P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Electro Wizard Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Fireball Mega Knight Skeleton Army Royal Ghost Electro Wizard
Fireball Royal Ghost Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Skeleton Army Royal Ghost Mega Knight Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball P.E.K.K.A Royal Ghost Electro Wizard Sparky
Fireball Electro Wizard Mini P.E.K.K.A Royal Ghost Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Fireball Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Sparky
P.E.K.K.A Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Fireball Sparky
Fireball Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Fireball Mini P.E.K.K.A P.E.K.K.A
Mega Knight Fireball Mini P.E.K.K.A P.E.K.K.A Royal Ghost Electro Wizard Sparky
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Royal Ghost Electro Wizard
Fireball Sparky
Fireball Sparky
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball Sparky Mega Knight
Fireball Royal Ghost Electro Wizard Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Fireball Electro Wizard Sparky
Electro Wizard Fireball
Fireball Mini P.E.K.K.A Sparky
Fireball Sparky Mega Knight
Fireball Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Sparky
Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Fireball
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Electro Wizard Sparky
Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Sparky Mega Knight

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