My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Dark Prince Magic Archer
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince P.E.K.K.A Magic Archer
Fireball
Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Royal Delivery Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Dark Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Royal Delivery Hog Rider Dark Prince Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Royal Delivery Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider P.E.K.K.A Dark Prince Magic Archer Mega Knight
Arrows
Hog Rider P.E.K.K.A Dark Prince Mega Knight
Royal Delivery
Hog Rider
Giant Snowball Arrows Dark Prince Magic Archer Mega Knight
Dark Prince
Giant Snowball Arrows Hog Rider Magic Archer
P.E.K.K.A
Giant Snowball Arrows Magic Archer
Magic Archer
P.E.K.K.A Giant Snowball Hog Rider Dark Prince Mega Knight
Mega Knight
Giant Snowball Arrows Hog Rider Magic Archer

Defense Synergies 2 13

Giant Snowball
Mega Knight Royal Delivery Dark Prince P.E.K.K.A Magic Archer
Arrows
Mega Knight Royal Delivery Dark Prince P.E.K.K.A
Royal Delivery
Giant Snowball Arrows Dark Prince P.E.K.K.A Magic Archer Mega Knight
Hog Rider
Dark Prince
Giant Snowball Arrows Royal Delivery Magic Archer
P.E.K.K.A
Giant Snowball Arrows Royal Delivery
Magic Archer
Giant Snowball Royal Delivery Dark Prince Mega Knight
Mega Knight
Giant Snowball Arrows Royal Delivery Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Royal Delivery Dark Prince Mega Knight
P.E.K.K.A Mega Knight Giant Snowball Royal Delivery Dark Prince
P.E.K.K.A Dark Prince Mega Knight
Arrows Royal Delivery Dark Prince P.E.K.K.A Mega Knight
Arrows Royal Delivery Giant Snowball Dark Prince Magic Archer Mega Knight
Giant Snowball Arrows Royal Delivery Magic Archer
Arrows P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Giant Snowball Royal Delivery Dark Prince Mega Knight
Giant Snowball Arrows Royal Delivery Dark Prince Magic Archer Mega Knight
Arrows Giant Snowball Royal Delivery Magic Archer
P.E.K.K.A Mega Knight Giant Snowball Royal Delivery Dark Prince
Mega Knight Giant Snowball Arrows Royal Delivery Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Giant Snowball Royal Delivery P.E.K.K.A Mega Knight
Mega Knight Arrows Royal Delivery Dark Prince P.E.K.K.A
Arrows Royal Delivery Mega Knight Giant Snowball Dark Prince Magic Archer
Giant Snowball Arrows Royal Delivery Dark Prince Magic Archer Mega Knight
P.E.K.K.A
Dark Prince Mega Knight Giant Snowball Arrows Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Royal Delivery Dark Prince P.E.K.K.A
Royal Delivery Giant Snowball Arrows Magic Archer Mega Knight
Royal Delivery P.E.K.K.A Mega Knight Dark Prince
Dark Prince P.E.K.K.A Mega Knight Royal Delivery
P.E.K.K.A Royal Delivery Dark Prince Mega Knight
Arrows Royal Delivery Giant Snowball Magic Archer
Royal Delivery Dark Prince P.E.K.K.A
P.E.K.K.A Mega Knight Royal Delivery Dark Prince
Royal Delivery P.E.K.K.A Mega Knight Giant Snowball Dark Prince Magic Archer
P.E.K.K.A Royal Delivery
P.E.K.K.A Mega Knight Dark Prince
P.E.K.K.A Mega Knight Giant Snowball Arrows Royal Delivery Dark Prince
Royal Delivery Dark Prince P.E.K.K.A Mega Knight
Magic Archer Mega Knight
Royal Delivery Dark Prince P.E.K.K.A Magic Archer
Arrows Mega Knight Giant Snowball Royal Delivery Dark Prince P.E.K.K.A Magic Archer
Giant Snowball Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Giant Snowball Magic Archer
Arrows Magic Archer
Arrows Dark Prince
Giant Snowball Arrows Dark Prince Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Arrows Magic Archer
Arrows Giant Snowball Magic Archer
Arrows Giant Snowball
Giant Snowball
Arrows Dark Prince Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Magic Archer
Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Magic Archer Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Dark Prince Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Dark Prince Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows Magic Archer Mega Knight
Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Arrows Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer
P.E.K.K.A Mega Knight
Giant Snowball Arrows Magic Archer
Dark Prince Magic Archer
Giant Snowball Arrows Magic Archer
Arrows
Dark Prince Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows
Dark Prince P.E.K.K.A Mega Knight
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Dark Prince Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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