My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Wizard Electro Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Wizard Electro Wizard
Poison
Spear Goblins Minions Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Minions Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mega Knight
Zap
Arrows P.E.K.K.A Electro Wizard Spear Goblins Minions Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Minions
Mega Knight Zap P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Electro Wizard Minions Wizard
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Minions Spear Goblins Zap Arrows Wizard Electro Wizard

Defense Synergies 3 18

Spear Goblins
Zap Arrows Minions P.E.K.K.A Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Spear Goblins Arrows Minions P.E.K.K.A
Arrows
Mega Knight Spear Goblins Zap P.E.K.K.A
Minions
Spear Goblins Zap P.E.K.K.A Electro Wizard Mega Knight
Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Spear Goblins Zap Arrows Minions Wizard Electro Wizard
Electro Wizard
Zap Spear Goblins Minions Wizard P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Spear Goblins Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Wizard Electro Wizard
P.E.K.K.A Zap Minions Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Spear Goblins Zap Minions Electro Wizard Mega Knight
Minions Electro Wizard Spear Goblins Zap Arrows Wizard
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Minions
Spear Goblins Electro Wizard Mega Knight
Minions Electro Wizard Spear Goblins Zap Arrows Wizard Mega Knight
Arrows Minions Spear Goblins Zap Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Minions Wizard Electro Wizard
Wizard Mega Knight Zap Arrows Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Minions P.E.K.K.A Electro Wizard
Arrows Mega Knight Spear Goblins Zap Minions Wizard Electro Wizard
Zap Arrows Wizard Spear Goblins Minions Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Spear Goblins Arrows Minions P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Zap Minions Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard Zap Minions Electro Wizard
P.E.K.K.A Spear Goblins Minions Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Spear Goblins Minions
P.E.K.K.A
P.E.K.K.A Mega Knight Minions
P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Spear Goblins Zap Minions P.E.K.K.A
Arrows Minions Mega Knight Zap Wizard P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Spear Goblins Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Electro Wizard
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Spear Goblins Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions
Zap Arrows Wizard Electro Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Electro Wizard Spear Goblins Minions
Zap Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A Mega Knight
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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