My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Executioner
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Executioner P.E.K.K.A
Fireball
Inferno Tower Executioner
Poison
Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado Freeze Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Void Freeze Inferno Tower Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Void Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Freeze Mega Knight
Inferno Tower
Tornado
Executioner P.E.K.K.A Freeze Mega Knight
Void
Arrows
Freeze
Arrows Tornado
Executioner
Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Tornado Executioner
Mega Knight
Arrows Tornado Executioner

Defense Synergies 4 8

Arrows
Void Mega Knight Inferno Tower Tornado P.E.K.K.A
Inferno Tower
Arrows Tornado Mega Knight
Tornado
Executioner P.E.K.K.A Arrows Inferno Tower Mega Knight
Void
Arrows
Freeze
Mega Knight
Executioner
Tornado Mega Knight
P.E.K.K.A
Tornado Arrows
Mega Knight
Arrows Inferno Tower Tornado Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Void Executioner
Inferno Tower P.E.K.K.A Executioner Mega Knight
Inferno Tower Tornado P.E.K.K.A Mega Knight Void Freeze Executioner
Inferno Tower P.E.K.K.A Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Freeze Executioner Mega Knight
Inferno Tower Tornado Arrows Void Freeze Executioner
Arrows Inferno Tower Void P.E.K.K.A Mega Knight
Inferno Tower P.E.K.K.A Tornado
Tornado Inferno Tower Mega Knight
Executioner Arrows Tornado Freeze Mega Knight
Arrows Inferno Tower Executioner Tornado
Inferno Tower P.E.K.K.A Mega Knight Freeze
Executioner Mega Knight Arrows Tornado Freeze P.E.K.K.A
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Tornado Freeze P.E.K.K.A Mega Knight
Mega Knight Arrows Inferno Tower Tornado Executioner P.E.K.K.A
Arrows Mega Knight Tornado Executioner
Arrows Tornado Freeze Executioner Mega Knight
P.E.K.K.A Inferno Tower Tornado
Mega Knight Arrows Executioner P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Void P.E.K.K.A
Void Arrows Executioner Mega Knight
P.E.K.K.A Mega Knight Inferno Tower
P.E.K.K.A Mega Knight Inferno Tower Tornado
Inferno Tower P.E.K.K.A Executioner Mega Knight
Arrows Executioner Tornado Freeze
P.E.K.K.A Inferno Tower Void
Inferno Tower P.E.K.K.A Mega Knight
Void Freeze P.E.K.K.A Mega Knight Inferno Tower Tornado
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower
P.E.K.K.A Mega Knight Arrows Tornado Void
P.E.K.K.A Mega Knight Inferno Tower Executioner
Executioner Mega Knight
Inferno Tower Tornado Freeze Executioner P.E.K.K.A
Arrows Executioner Mega Knight Inferno Tower Freeze P.E.K.K.A
Arrows Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Freeze
Arrows Void Tornado Executioner
Arrows Void
Arrows Void Freeze
Executioner Arrows Mega Knight
Arrows Executioner Tornado Freeze
Arrows Tornado Executioner
Arrows Tornado Freeze Executioner
Arrows Void Tornado
Tornado Void
Void Arrows Tornado
Void Arrows Tornado Executioner
Void Executioner
Arrows Void Freeze
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows Tornado Freeze
Void Arrows Executioner Mega Knight
Arrows Tornado Void Mega Knight
Void Mega Knight
Arrows Tornado Void
Void Tornado
Arrows Void
Arrows Tornado Freeze Executioner Mega Knight
Arrows Void Tornado Executioner
Void Arrows Tornado Mega Knight
Void Arrows Tornado
Arrows Tornado Void Executioner
Void Freeze
Void
Void Arrows Mega Knight
Void Arrows Freeze
P.E.K.K.A Mega Knight
Arrows
Void Freeze
Arrows Tornado Executioner
Freeze
Arrows
Void Executioner Mega Knight
Arrows Executioner
Void Arrows Tornado
Executioner P.E.K.K.A Mega Knight
Tornado Freeze
Tornado Void Executioner
Void Tornado Freeze Executioner Mega Knight
P.E.K.K.A
Void Mega Knight
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: