My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Musketeer Wizard Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Musketeer Wizard Baby Dragon Witch
Poison
Musketeer Wizard Witch
Lightning
Musketeer Wizard Baby Dragon Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Musketeer Baby Dragon Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Musketeer Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mega Knight
Fireball
Arrows Baby Dragon Mega Knight
Musketeer
Baby Dragon P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Fireball Musketeer Witch P.E.K.K.A Mega Knight
Witch
Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Musketeer Wizard Baby Dragon Witch
Mega Knight
Arrows Fireball Musketeer Wizard Baby Dragon Witch

Defense Synergies 1 13

Arrows
Mega Knight Fireball P.E.K.K.A
Fireball
Arrows Musketeer Mega Knight
Musketeer
Fireball Baby Dragon P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Musketeer Witch P.E.K.K.A Mega Knight
Witch
Baby Dragon Mega Knight
P.E.K.K.A
Arrows Musketeer Wizard Baby Dragon
Mega Knight
Arrows Fireball Musketeer Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Baby Dragon
P.E.K.K.A Musketeer Witch Mega Knight
Witch P.E.K.K.A Mega Knight Musketeer
Witch P.E.K.K.A Musketeer Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Musketeer Baby Dragon Mega Knight
Musketeer Arrows Fireball Wizard Baby Dragon Witch
Arrows Fireball Musketeer Baby Dragon P.E.K.K.A Mega Knight
Witch P.E.K.K.A Musketeer
Musketeer Mega Knight
Witch Arrows Fireball Musketeer Wizard Baby Dragon Mega Knight
Arrows Musketeer Fireball Wizard Baby Dragon Witch
P.E.K.K.A Mega Knight Fireball Musketeer Wizard Witch
Fireball Wizard Mega Knight Arrows Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Fireball Musketeer Witch P.E.K.K.A
Arrows Fireball Mega Knight Musketeer Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Fireball Musketeer Mega Knight
P.E.K.K.A Musketeer
Wizard Mega Knight Arrows Fireball Musketeer Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch P.E.K.K.A
Fireball Arrows Musketeer Wizard Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Musketeer Witch
P.E.K.K.A Mega Knight Fireball Musketeer
P.E.K.K.A Musketeer Witch Mega Knight
Arrows Fireball Wizard Musketeer Baby Dragon Witch
P.E.K.K.A Fireball Musketeer Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer Witch
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Musketeer Baby Dragon Witch Mega Knight
Witch Fireball Musketeer Baby Dragon P.E.K.K.A
Arrows Mega Knight Fireball Musketeer Wizard Baby Dragon Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Musketeer
Fireball Wizard Arrows Baby Dragon Mega Knight
Arrows Fireball Wizard Musketeer Baby Dragon Witch
Arrows Musketeer Wizard Baby Dragon Witch
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Wizard Baby Dragon Witch
Arrows Fireball Musketeer Wizard Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Musketeer Wizard Baby Dragon Mega Knight
Arrows Fireball Wizard Baby Dragon Witch Mega Knight
Fireball Musketeer Baby Dragon Mega Knight
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Wizard Baby Dragon Witch Mega Knight
Witch
Arrows Fireball Musketeer Wizard Baby Dragon Witch
Fireball Arrows Musketeer Wizard Baby Dragon Witch Mega Knight
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Wizard Baby Dragon Witch
Fireball Musketeer Wizard Witch
Fireball
Arrows Fireball Musketeer Wizard Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball Wizard
Fireball Musketeer Witch
Fireball Arrows Musketeer Wizard Baby Dragon Witch
Arrows Fireball
Fireball Musketeer Wizard Baby Dragon Mega Knight
Arrows Fireball Musketeer Wizard Baby Dragon
Arrows Fireball
Musketeer P.E.K.K.A Mega Knight
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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