My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Wizard Electro Wizard Magic Archer
The Log
Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Wizard P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Wizard Electro Wizard Magic Archer
Poison
Firecracker Wizard Electro Wizard Magic Archer
Lightning
Battle Ram Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Battle Ram Electro Wizard Magic Archer Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Battle Ram Electro Wizard

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Firecracker
Zap Battle Ram P.E.K.K.A Mega Knight
Battle Ram
Zap Magic Archer Firecracker P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Magic Archer Firecracker Battle Ram Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Magic Archer Mega Knight
Magic Archer
Battle Ram P.E.K.K.A Zap Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Electro Wizard Magic Archer

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Firecracker P.E.K.K.A Magic Archer
Firecracker
Zap P.E.K.K.A Electro Wizard Mega Knight
Battle Ram
Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Zap Firecracker Wizard Electro Wizard
Electro Wizard
Zap Firecracker Wizard P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Wizard Magic Archer
P.E.K.K.A Zap Firecracker Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Firecracker Wizard Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Wizard Magic Archer Mega Knight
Zap Firecracker Wizard Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Zap Wizard Electro Wizard
Wizard Mega Knight Zap Firecracker P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Firecracker P.E.K.K.A Electro Wizard
Mega Knight Zap Firecracker Wizard Electro Wizard Magic Archer
Zap Wizard Firecracker Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Wizard Magic Archer Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Wizard Zap Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Magic Archer Mega Knight
Electro Wizard Zap Firecracker P.E.K.K.A Magic Archer
Mega Knight Zap Firecracker Wizard P.E.K.K.A Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Zap Electro Wizard Magic Archer
Magic Archer
Firecracker
Wizard Zap Firecracker Magic Archer Mega Knight
Firecracker Wizard Zap Magic Archer
Firecracker Wizard Magic Archer
Zap Firecracker Wizard Magic Archer
Zap Firecracker Wizard
Electro Wizard
Firecracker Zap Wizard Electro Wizard Magic Archer
Zap Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard Mega Knight
Zap Firecracker Wizard Electro Wizard Magic Archer Mega Knight
Zap Firecracker Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Firecracker Wizard Magic Archer Mega Knight
Firecracker Zap Wizard Electro Wizard Magic Archer
Zap Wizard Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap Firecracker Wizard Electro Wizard Magic Archer
Zap Electro Wizard Firecracker Wizard
Zap Wizard Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Firecracker Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Electro Wizard Magic Archer Mega Knight
Zap Firecracker Wizard Magic Archer
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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