My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Tornado Golden Knight Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Mega Knight
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Tornado P.E.K.K.A Mega Knight
Wizard
Tornado P.E.K.K.A Mega Knight
Tornado
Zap Wizard P.E.K.K.A Firecracker Mega Knight
P.E.K.K.A
Zap Tornado Goblin Gang Firecracker Wizard
Mega Knight
Zap Firecracker Wizard Tornado
Golden Knight

Defense Synergies 3 15

Zap
Mega Knight Goblin Gang Firecracker Tornado P.E.K.K.A Golden Knight
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Tornado P.E.K.K.A Mega Knight Golden Knight
Wizard
Tornado P.E.K.K.A Mega Knight Golden Knight
Tornado
Wizard P.E.K.K.A Zap Firecracker Mega Knight
P.E.K.K.A
Tornado Zap Goblin Gang Firecracker Wizard
Mega Knight
Zap Firecracker Wizard Tornado
Golden Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Golden Knight
P.E.K.K.A Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Tornado P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang Firecracker Mega Knight
Firecracker Tornado P.E.K.K.A Mega Knight
Goblin Gang Tornado Zap Firecracker Mega Knight
Tornado Zap Goblin Gang Firecracker Wizard
Zap P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Firecracker Mega Knight
Goblin Gang Zap Firecracker Wizard Tornado Mega Knight
Zap Goblin Gang Firecracker Wizard Tornado
P.E.K.K.A Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Zap Goblin Gang Firecracker Tornado P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Mega Knight
Tornado Zap Goblin Gang P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Firecracker Tornado P.E.K.K.A
Mega Knight Zap Goblin Gang Firecracker Wizard Tornado Golden Knight
Zap Wizard Tornado Firecracker Mega Knight
P.E.K.K.A Tornado
Goblin Gang Wizard Mega Knight Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Golden Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Goblin Gang Mega Knight
Firecracker Wizard Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Firecracker Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Mega Knight Goblin Gang Wizard Golden Knight
Wizard Firecracker Mega Knight
Goblin Gang Zap Firecracker Tornado P.E.K.K.A Golden Knight
Mega Knight Zap Firecracker Wizard P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Tornado Golden Knight
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Tornado
Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado Golden Knight
Goblin Gang Tornado
Firecracker Zap Wizard Tornado Golden Knight
Zap Firecracker Wizard Tornado
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Wizard Golden Knight
Firecracker Wizard Mega Knight
Tornado
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Tornado Mega Knight Golden Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Firecracker Tornado Wizard Mega Knight
Firecracker Zap Wizard Tornado Golden Knight
Zap Wizard Tornado Mega Knight Golden Knight
Zap Firecracker Tornado Golden Knight
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Zap Goblin Gang
Zap Firecracker Wizard Tornado
Goblin Gang Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap Tornado
Firecracker P.E.K.K.A Mega Knight
Zap Goblin Gang Firecracker Tornado Golden Knight
Firecracker Zap Tornado
Zap Firecracker Tornado Mega Knight Golden Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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