My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Inferno Dragon Phoenix Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Phoenix Ram Rider
Giant Snowball
Guards Inferno Dragon Ram Rider
Zap
Guards Inferno Dragon Ram Rider
Barbarian Barrel
Guards Ice Wizard
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Ice Wizard Inferno Dragon Ram Rider
Fireball
Ice Wizard Inferno Dragon Ram Rider
Poison
Guards Ice Wizard Phoenix
Lightning
Ice Wizard Inferno Dragon Phoenix Ram Rider
Rocket
Inferno Dragon Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Poison Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Ice Wizard Poison Inferno Dragon Phoenix Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Ice Wizard Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Phoenix
Guards
Ram Rider
Poison
Ram Rider Mega Knight
Ice Wizard
Ram Rider
Inferno Dragon
Mega Knight
Phoenix
Rage
Ram Rider
Guards Poison Ice Wizard Mega Knight
Mega Knight
Inferno Dragon Poison Ram Rider

Defense Synergies 0 7

Rage
Guards
Poison Ice Wizard
Poison
Guards Ice Wizard Mega Knight
Ice Wizard
Guards Poison Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Phoenix
Ram Rider
Mega Knight
Poison Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Inferno Dragon Ice Wizard Phoenix Ram Rider Mega Knight
Ram Rider Mega Knight Ice Wizard Inferno Dragon
Inferno Dragon Guards Ice Wizard Phoenix Ram Rider Mega Knight
Poison Mega Knight
Guards Ice Wizard Mega Knight
Inferno Dragon Ram Rider Poison Ice Wizard Phoenix
Poison Phoenix Ram Rider Mega Knight
Inferno Dragon Ice Wizard Phoenix
Guards Ice Wizard Phoenix Mega Knight
Guards Poison Ice Wizard Ram Rider Mega Knight
Inferno Dragon Poison Ice Wizard Phoenix Ram Rider
Mega Knight Guards Ice Wizard Ram Rider
Mega Knight Guards Poison
Inferno Dragon Phoenix Ram Rider Mega Knight
Inferno Dragon Ram Rider Mega Knight
Mega Knight Poison
Mega Knight Guards Ice Wizard Ram Rider
Poison Guards Ice Wizard Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Phoenix Ram Rider
Mega Knight Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Poison Inferno Dragon Phoenix Mega Knight
Guards Mega Knight Ram Rider
Guards Mega Knight Phoenix Ram Rider
Guards Inferno Dragon Phoenix Ram Rider Mega Knight
Poison Ice Wizard Ram Rider
Guards Ice Wizard Phoenix Ram Rider
Mega Knight Inferno Dragon Phoenix
Mega Knight Poison Inferno Dragon Phoenix
Guards Inferno Dragon Phoenix
Inferno Dragon Mega Knight Guards Phoenix
Mega Knight Guards Poison Phoenix
Mega Knight Guards Ram Rider
Mega Knight
Guards Phoenix Poison Inferno Dragon
Poison Mega Knight Ice Wizard Inferno Dragon Phoenix
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Ice Wizard Ram Rider
Poison
Guards Poison
Poison Mega Knight
Poison Ice Wizard Ram Rider
Poison
Poison Ice Wizard Ram Rider
Poison Ram Rider
Guards Poison
Poison Ram Rider
Poison
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Ice Wizard Mega Knight
Inferno Dragon
Poison Ice Wizard Ram Rider
Poison Ram Rider Mega Knight
Poison
Poison Ice Wizard
Guards Poison
Poison Mega Knight
Poison
Mega Knight
Poison
Guards
Poison Ice Wizard Ram Rider
Poison Mega Knight
Poison
Poison
Mega Knight
Guards Poison
Poison
Poison Mega Knight
Inferno Dragon
Mega Knight

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