My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Tesla Elite Barbarians Wizard Dark Prince
The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince Prince
Fireball
Tesla Elite Barbarians Wizard
Poison
Wizard
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Mini P.E.K.K.A Dark Prince Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Mini P.E.K.K.A Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Wizard The Log Mega Knight
Mini P.E.K.K.A
Wizard Dark Prince The Log Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight
Dark Prince
Prince Mini P.E.K.K.A Wizard
Prince
Dark Prince Mega Knight Wizard The Log
The Log
Elite Barbarians Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Elite Barbarians Mini P.E.K.K.A Wizard The Log

Defense Synergies 4 16

Tesla
The Log Mini P.E.K.K.A Wizard Dark Prince Prince
Elite Barbarians
Dark Prince Mini P.E.K.K.A Wizard The Log Mega Knight
Mini P.E.K.K.A
The Log Tesla Elite Barbarians Wizard
Wizard
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log Mega Knight
Dark Prince
Elite Barbarians Tesla Wizard Prince The Log
Prince
The Log Tesla Wizard Dark Prince
The Log
Tesla Mini P.E.K.K.A Prince Elite Barbarians Wizard Dark Prince Mega Knight
Mega Knight
Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Elite Barbarians Mini P.E.K.K.A Tesla Dark Prince Prince The Log Mega Knight
Tesla Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Dark Prince
Tesla Elite Barbarians Mini P.E.K.K.A Prince Dark Prince Mega Knight
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log Mega Knight
The Log Tesla Dark Prince Mega Knight
Tesla Wizard
Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Tesla Mini P.E.K.K.A Dark Prince Prince Mega Knight
Tesla Wizard Dark Prince The Log Mega Knight
Tesla Wizard
Tesla Mini P.E.K.K.A Prince Mega Knight Elite Barbarians Wizard Dark Prince The Log
Wizard Mega Knight Tesla Mini P.E.K.K.A Dark Prince Prince The Log
Elite Barbarians Mini P.E.K.K.A Tesla Prince Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Prince The Log Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Tesla Mega Knight Elite Barbarians Wizard Dark Prince Prince The Log
Wizard The Log Tesla Dark Prince Mega Knight
Mini P.E.K.K.A Tesla Elite Barbarians Prince
Wizard Dark Prince Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians Dark Prince Prince
Tesla Elite Barbarians Mini P.E.K.K.A Wizard Prince The Log Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log
Mini P.E.K.K.A Dark Prince Prince Mega Knight Tesla Elite Barbarians The Log
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight
Wizard Tesla
Mini P.E.K.K.A Dark Prince Prince Tesla Elite Barbarians
Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians Dark Prince Prince
Mega Knight Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log
Tesla
Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Mega Knight Elite Barbarians Dark Prince Prince The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Dark Prince Prince The Log
Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Dark Prince Prince The Log
Wizard Dark Prince The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Elite Barbarians Mini P.E.K.K.A Prince
Wizard Dark Prince Prince The Log
Wizard
Elite Barbarians The Log
Elite Barbarians Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Prince The Log Mega Knight
Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Dark Prince Mega Knight
The Log Wizard
Wizard Prince The Log Mega Knight
The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Dark Prince Prince
Wizard
The Log
Mini P.E.K.K.A Wizard Dark Prince Prince Mega Knight
The Log Wizard
Elite Barbarians Dark Prince Prince Mega Knight
Elite Barbarians The Log
Dark Prince Prince The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: