My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Mega Minion
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker Royal Giant
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mega Minion
Fireball
Firecracker Tesla Mega Minion
Poison
Bats Firecracker Mega Minion
Lightning
Tesla Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Mega Minion Tesla Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap Firecracker Mega Minion
Zap
Arrows Firecracker Mega Minion Bats Royal Giant Mega Knight
Arrows
Zap Royal Giant Mega Minion Mega Knight
Firecracker
Zap Royal Giant Bats Mega Minion Mega Knight
Tesla
Royal Giant
Bats Arrows Firecracker Zap Mega Minion
Mega Minion
Zap Bats Arrows Firecracker Royal Giant Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Mega Minion

Defense Synergies 3 14

Bats
Zap Firecracker Tesla Mega Knight
Zap
Mega Minion Mega Knight Bats Arrows Firecracker Tesla
Arrows
Mega Knight Zap Tesla Mega Minion
Firecracker
Bats Zap Tesla Mega Minion Mega Knight
Tesla
Bats Zap Arrows Firecracker Mega Minion
Royal Giant
Mega Minion
Zap Arrows Firecracker Tesla Mega Knight
Mega Knight
Zap Arrows Bats Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Mega Minion
Bats Zap Firecracker Tesla Mega Minion Mega Knight
Tesla Mega Knight Bats Mega Minion
Tesla Bats Firecracker Mega Minion Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Zap Firecracker Tesla Mega Minion Mega Knight
Bats Tesla Mega Minion Zap Arrows Firecracker
Zap Arrows Tesla Mega Knight
Tesla
Firecracker Tesla Mega Knight
Bats Zap Arrows Firecracker Tesla Mega Minion Mega Knight
Arrows Tesla Mega Minion Bats Zap Firecracker
Tesla Mega Knight Bats Zap
Mega Knight Bats Zap Arrows Firecracker Tesla Mega Minion
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Bats Arrows Firecracker
Arrows Tesla Mega Knight Bats Zap Firecracker Mega Minion
Zap Arrows Bats Firecracker Tesla Mega Minion Mega Knight
Tesla
Mega Knight Bats Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Arrows Firecracker Tesla Mega Minion Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Tesla
Tesla Mega Knight
Arrows Firecracker Bats Zap Tesla
Bats Tesla Mega Minion
Mega Knight Tesla
Zap Mega Knight Bats Firecracker Mega Minion
Tesla Mega Minion
Mega Knight Bats Tesla Mega Minion
Mega Knight Zap Arrows
Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Bats Zap Firecracker Mega Minion
Bats Arrows Mega Knight Zap Firecracker Tesla Mega Minion
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap Mega Minion
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Minion Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Mega Minion
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker Mega Minion
Mega Minion
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker Mega Minion
Arrows
Firecracker Mega Minion Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Minion Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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