My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards Baby Dragon
Zap
Bats Royal Giant Guards
Barbarian Barrel
Tesla Guards
The Log
Royal Giant Guards
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Baby Dragon
Fireball
Tesla Baby Dragon
Poison
Bats Guards
Lightning
Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Tesla Fireball Baby Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap Baby Dragon
Zap
Fireball Bats Royal Giant Guards Baby Dragon Mega Knight
Tesla
Royal Giant
Bats Fireball Zap Guards Baby Dragon
Fireball
Zap Royal Giant Baby Dragon Mega Knight
Guards
Zap Royal Giant
Baby Dragon
Bats Zap Royal Giant Fireball Mega Knight
Mega Knight
Bats Zap Fireball Baby Dragon

Defense Synergies 2 13

Bats
Zap Tesla Baby Dragon Mega Knight
Zap
Fireball Mega Knight Bats Tesla Guards Baby Dragon
Tesla
Bats Zap Fireball Guards Baby Dragon
Royal Giant
Fireball
Zap Tesla Mega Knight
Guards
Zap Tesla Baby Dragon
Baby Dragon
Bats Zap Tesla Guards Mega Knight
Mega Knight
Zap Bats Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Baby Dragon
Bats Zap Tesla Mega Knight
Tesla Mega Knight Bats
Tesla Bats Guards Mega Knight
Fireball Mega Knight
Fireball Bats Zap Tesla Guards Baby Dragon Mega Knight
Bats Tesla Zap Fireball Baby Dragon
Zap Tesla Fireball Baby Dragon Mega Knight
Tesla
Guards Tesla Mega Knight
Bats Guards Zap Tesla Fireball Baby Dragon Mega Knight
Tesla Bats Zap Fireball Baby Dragon
Tesla Mega Knight Bats Zap Fireball Guards
Fireball Mega Knight Bats Zap Tesla Guards Baby Dragon
Tesla Mega Knight
Zap Tesla Fireball Mega Knight
Tesla Mega Knight Bats Fireball
Tesla Fireball Mega Knight Bats Zap Guards Baby Dragon
Zap Baby Dragon Bats Tesla Fireball Guards Mega Knight
Tesla
Mega Knight Bats Tesla Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tesla Fireball
Fireball Zap Tesla Baby Dragon Mega Knight
Guards Mega Knight Bats Zap
Guards Mega Knight Bats Zap Tesla Fireball
Tesla Guards Mega Knight
Fireball Bats Zap Tesla Baby Dragon
Guards Bats Tesla Fireball
Mega Knight Tesla
Zap Mega Knight Bats Fireball Baby Dragon
Tesla Guards
Mega Knight Bats Tesla Guards
Mega Knight Zap Fireball Guards
Mega Knight Tesla Fireball Guards
Tesla Fireball Baby Dragon Mega Knight
Tesla Guards Bats Zap Fireball Baby Dragon
Bats Mega Knight Zap Tesla Fireball Baby Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Zap Baby Dragon Mega Knight
Fireball Bats Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Fireball Guards
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Bats
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon
Zap Bats Fireball Guards
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Guards
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Bats Fireball Guards Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon Mega Knight
Fireball Mega Knight

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