My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower
The Log
Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower Goblinstein
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Hog Rider Inferno Tower Goblinstein Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Hog Rider

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Arrows
Firecracker
Knight Royal Giant Hog Rider Mega Knight
Royal Giant
Arrows Firecracker Hog Rider
Hog Rider
Arrows Knight Firecracker Royal Giant Mega Knight
Inferno Tower
Mega Knight
Arrows Firecracker Hog Rider
Goblinstein

Defense Synergies 3 5

Arrows
Mega Knight Knight Inferno Tower
Knight
Firecracker Inferno Tower Arrows
Firecracker
Knight Inferno Tower Mega Knight
Royal Giant
Hog Rider
Inferno Tower
Knight Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Knight Firecracker Mega Knight
Inferno Tower Mega Knight Knight
Inferno Tower Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Inferno Tower Arrows Firecracker
Arrows Inferno Tower Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Mega Knight
Arrows Knight Firecracker Mega Knight
Arrows Inferno Tower Firecracker
Inferno Tower Mega Knight Knight
Mega Knight Arrows Firecracker
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight Goblinstein
Mega Knight Arrows Knight Firecracker Inferno Tower
Arrows Mega Knight Knight Firecracker
Arrows Knight Firecracker Mega Knight
Inferno Tower
Mega Knight Arrows Knight Firecracker
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Arrows Knight Firecracker Mega Knight
Mega Knight Knight Inferno Tower
Mega Knight Knight Inferno Tower
Inferno Tower Knight Mega Knight
Arrows Firecracker Goblinstein
Knight Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Goblinstein Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Arrows
Mega Knight Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Knight Firecracker Goblinstein
Arrows Mega Knight Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight Goblinstein
Arrows Firecracker Goblinstein
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Goblinstein
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Goblinstein
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblinstein
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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