My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Bowler Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Inferno Dragon
Barbarian Barrel
Witch Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Bowler Electro Wizard Inferno Dragon
Fireball
Witch Bowler Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Bowler Electro Wizard Inferno Dragon
Rocket
Witch Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch Bowler Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Electro Wizard Inferno Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Bowler Mega Knight
Royal Giant
Arrows Witch Bowler Electro Wizard
Mini P.E.K.K.A
Arrows Bowler Electro Wizard Mega Knight
Witch
Royal Giant Bowler Mega Knight
Bowler
Arrows Royal Giant Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A Bowler Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Witch Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Mini P.E.K.K.A Bowler
Royal Giant
Mini P.E.K.K.A
Electro Wizard Arrows Witch Bowler
Witch
Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Bowler
Arrows Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch Bowler Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Mini P.E.K.K.A Inferno Dragon Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Bowler Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Bowler Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Bowler Mega Knight
Arrows Bowler Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Witch
Bowler Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Witch Electro Wizard Arrows Bowler Mega Knight
Arrows Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Witch Electro Wizard
Bowler Mega Knight Arrows Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Witch Bowler Electro Wizard
Arrows Mega Knight Witch Bowler Electro Wizard
Arrows Witch Bowler Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bowler Mega Knight Arrows Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Bowler Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Bowler Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Bowler Inferno Dragon Mega Knight
Arrows Witch Electro Wizard
Mini P.E.K.K.A Witch Bowler Electro Wizard
Mini P.E.K.K.A Mega Knight Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch Bowler
Mega Knight Arrows Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Witch
Witch Bowler Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Bowler Mega Knight Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Electro Wizard
Arrows
Arrows
Arrows Bowler Mega Knight
Arrows Witch
Arrows Witch Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler Electro Wizard
Arrows
Bowler
Arrows
Arrows
Arrows Witch Bowler
Arrows Bowler Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Arrows Witch Bowler Mega Knight
Bowler Mega Knight
Arrows
Bowler
Arrows
Arrows Witch Bowler Mega Knight
Witch Inferno Dragon
Arrows Witch Bowler Electro Wizard
Arrows Witch Bowler Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A Bowler
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Bowler
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Arrows Bowler
Arrows
Mega Knight
Witch Bowler Electro Wizard
Witch Electro Wizard
Witch Bowler Electro Wizard Mega Knight
Inferno Dragon
Bowler Mega Knight

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