My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon
Zap
Balloon
Barbarian Barrel
Tesla Valkyrie Wizard
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Balloon
Fireball
Tesla Hog Rider Wizard Balloon
Poison
Wizard Balloon
Lightning
Tesla Valkyrie Wizard Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Tesla Valkyrie Hog Rider Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Earthquake Tesla Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Earthquake
Hog Rider Balloon Mega Knight
Valkyrie
Hog Rider Balloon Wizard
Hog Rider
Earthquake Valkyrie Rage Wizard Balloon Mega Knight
Wizard
Valkyrie Hog Rider Rage Balloon Mega Knight
Rage
Hog Rider Balloon Wizard
Balloon
Valkyrie Rage Earthquake Hog Rider Wizard Mega Knight
Mega Knight
Earthquake Hog Rider Wizard Balloon

Defense Synergies 0 6

Tesla
Earthquake Valkyrie Wizard
Earthquake
Tesla Mega Knight
Valkyrie
Tesla Wizard
Hog Rider
Wizard
Tesla Valkyrie Mega Knight
Rage
Balloon
Mega Knight
Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Valkyrie Wizard
Tesla Valkyrie Mega Knight
Tesla Mega Knight Valkyrie
Tesla Valkyrie Mega Knight
Earthquake Valkyrie Mega Knight
Tesla Earthquake Valkyrie Mega Knight
Tesla Wizard
Earthquake Tesla Valkyrie Mega Knight
Tesla
Tesla Valkyrie Mega Knight
Valkyrie Tesla Earthquake Wizard Mega Knight
Tesla Wizard
Tesla Mega Knight Earthquake Valkyrie Wizard
Valkyrie Wizard Mega Knight Tesla Earthquake
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Valkyrie
Tesla Valkyrie Mega Knight Wizard
Earthquake Valkyrie Wizard Tesla Mega Knight
Tesla
Valkyrie Wizard Mega Knight Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Tesla Valkyrie Wizard Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight Tesla
Tesla Valkyrie Mega Knight
Wizard Tesla
Tesla Valkyrie
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie
Mega Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Valkyrie
Valkyrie Mega Knight Tesla Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake
Earthquake Valkyrie
Wizard Earthquake Valkyrie Mega Knight
Wizard
Earthquake Wizard
Earthquake Wizard
Wizard
Earthquake Valkyrie Wizard
Wizard
Earthquake
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard Mega Knight
Earthquake
Earthquake Wizard Mega Knight
Earthquake Valkyrie Wizard Mega Knight
Earthquake Mega Knight
Wizard
Earthquake
Earthquake Valkyrie Wizard Mega Knight
Earthquake Wizard
Wizard Mega Knight
Wizard
Wizard
Earthquake Wizard Mega Knight
Mega Knight
Earthquake Wizard
Earthquake
Wizard
Valkyrie Wizard Mega Knight
Earthquake Wizard
Mega Knight
Mega Knight
Wizard Mega Knight

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