My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Barbarians Battle Ram Hog Rider
Zap
Battle Ram
Barbarian Barrel
Barbarians Battle Ram Wizard
The Log
Barbarians Battle Ram Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Battle Ram Hog Rider Wizard
Fireball
Barbarians Battle Ram Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Battle Ram Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Battle Ram Hog Rider Barbarians Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Battle Ram Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram Lightning Mega Knight
Barbarians
Hog Rider
Battle Ram
The Log Arrows Lightning
Hog Rider
Arrows Lightning The Log Barbarians Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Lightning
Hog Rider Arrows Battle Ram
The Log
Battle Ram Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Wizard The Log

Defense Synergies 1 6

Arrows
Mega Knight Barbarians Lightning
Barbarians
Arrows
Battle Ram
Hog Rider
Wizard
The Log Mega Knight
Lightning
Arrows The Log
The Log
Wizard Lightning Mega Knight
Mega Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log
Barbarians The Log Mega Knight
Barbarians Mega Knight Lightning
Barbarians Mega Knight
Lightning Arrows Barbarians The Log Mega Knight
Arrows The Log Mega Knight
Lightning Arrows Wizard
Lightning Arrows Barbarians The Log Mega Knight
Barbarians
Barbarians Mega Knight
Barbarians Arrows Wizard The Log Mega Knight
Arrows Wizard
Barbarians Mega Knight Wizard Lightning The Log
Wizard Mega Knight Arrows Barbarians The Log
Barbarians Mega Knight
Barbarians Lightning The Log Mega Knight
Barbarians Wizard Mega Knight Arrows
Arrows Mega Knight Barbarians Wizard The Log
Arrows Wizard The Log Barbarians Mega Knight
Barbarians
Wizard Mega Knight Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Wizard Lightning The Log Mega Knight
Barbarians Mega Knight Lightning The Log
Lightning Mega Knight Barbarians The Log
Barbarians Mega Knight
Arrows Wizard
Barbarians Lightning
Mega Knight Barbarians
Lightning Mega Knight Barbarians The Log
Barbarians
Mega Knight Barbarians
Lightning Mega Knight Arrows Barbarians The Log
Barbarians Lightning Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Lightning The Log
Arrows Mega Knight Barbarians Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log
Lightning Arrows The Log
Lightning Arrows Barbarians The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard Lightning
Arrows The Log Wizard Lightning
Lightning
Lightning Arrows Wizard The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Wizard The Log
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows Barbarians The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Wizard Lightning
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows The Log
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard The Log Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning The Log
Lightning Barbarians
Lightning Arrows Wizard
Arrows The Log
Lightning Wizard Mega Knight
Arrows The Log Wizard Lightning
Lightning Arrows
Mega Knight
Lightning The Log
Lightning
Lightning The Log Mega Knight
Lightning Wizard Mega Knight

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