My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Cannon Battle Ram
Zap
Cannon Battle Ram
Barbarian Barrel
Cannon Battle Ram Executioner Electro Wizard
The Log
Cannon Battle Ram
Earthquake
Cannon
Arrows
Royal Delivery
Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Cannon Battle Ram Executioner Electro Wizard
Poison
Cannon Executioner Electro Wizard
Lightning
Cannon Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Fireball Battle Ram Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Cannon Fireball Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Mirror Battle Ram Electro Wizard Mega Knight
Battle Ram
Fireball Mirror P.E.K.K.A Electro Wizard
Mirror
Fireball Battle Ram
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Battle Ram Executioner
Electro Wizard
P.E.K.K.A Fireball Battle Ram Mega Knight
Mega Knight
Fireball Executioner Electro Wizard

Defense Synergies 2 10

Cannon
Mirror Fireball Electro Wizard
Fireball
Mirror Cannon Electro Wizard Mega Knight
Battle Ram
Mirror
Cannon Fireball Executioner Electro Wizard Mega Knight
Executioner
Mirror Mega Knight
P.E.K.K.A
Electro Wizard
Electro Wizard
Cannon Fireball Mirror P.E.K.K.A Mega Knight
Mega Knight
Fireball Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Executioner Electro Wizard
P.E.K.K.A Cannon Executioner Electro Wizard Mega Knight
Cannon P.E.K.K.A Mega Knight Executioner Electro Wizard
Cannon P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Cannon Executioner Electro Wizard Mega Knight
Electro Wizard Cannon Fireball Executioner
Cannon Fireball P.E.K.K.A Electro Wizard Mega Knight
Cannon P.E.K.K.A
Cannon Electro Wizard Mega Knight
Executioner Electro Wizard Cannon Fireball Mega Knight
Executioner Fireball Electro Wizard
Cannon P.E.K.K.A Mega Knight Fireball Electro Wizard
Fireball Executioner Mega Knight Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard Mega Knight
Cannon Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Cannon Fireball Executioner P.E.K.K.A Electro Wizard
Cannon Fireball Mega Knight Executioner Electro Wizard
Executioner Cannon Fireball Electro Wizard Mega Knight
P.E.K.K.A Cannon Electro Wizard
Mega Knight Cannon Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Executioner Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Cannon Executioner Mega Knight
Fireball Executioner Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Fireball
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Mega Knight Cannon Fireball Executioner
Cannon Fireball Executioner Mega Knight
Electro Wizard Fireball Executioner P.E.K.K.A
Executioner Mega Knight Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Mega Knight
Fireball Executioner
Executioner
Fireball Executioner
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Fireball Executioner Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Executioner Mega Knight
Fireball Executioner Electro Wizard
Fireball Mega Knight
Fireball
Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball
Electro Wizard Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard Mega Knight
Fireball Executioner
Fireball
Executioner P.E.K.K.A Mega Knight
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard Mega Knight
P.E.K.K.A
Fireball Mega Knight

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