My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Lumberjack
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Battle Ram Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Battle Ram Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Executioner Ice Wizard Electro Wizard
Lightning
Battle Ram Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Bandit Battle Ram Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Ice Wizard Bandit Battle Ram

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Bandit Lumberjack Mega Knight
Battle Ram
Bandit Arrows Electro Wizard Lumberjack
Executioner
Bandit Mega Knight
Ice Wizard
Bandit Lumberjack
Bandit
Battle Ram Arrows Executioner Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Battle Ram Bandit Lumberjack Mega Knight
Lumberjack
Arrows Battle Ram Ice Wizard Bandit Electro Wizard Mega Knight
Mega Knight
Arrows Executioner Bandit Electro Wizard Lumberjack

Defense Synergies 1 14

Arrows
Mega Knight Ice Wizard Bandit Lumberjack
Battle Ram
Executioner
Bandit Lumberjack Mega Knight
Ice Wizard
Arrows Bandit Lumberjack Mega Knight
Bandit
Arrows Executioner Ice Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bandit Lumberjack Mega Knight
Lumberjack
Arrows Executioner Ice Wizard Bandit Electro Wizard
Mega Knight
Arrows Executioner Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Lumberjack Executioner Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Executioner Ice Wizard Bandit Electro Wizard
Lumberjack Ice Wizard Bandit Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Executioner Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Executioner Ice Wizard
Arrows Bandit Electro Wizard Mega Knight
Ice Wizard Lumberjack
Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Executioner Ice Wizard Electro Wizard Arrows Bandit Lumberjack Mega Knight
Arrows Executioner Ice Wizard Electro Wizard
Lumberjack Mega Knight Ice Wizard Bandit Electro Wizard
Executioner Mega Knight Arrows Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Executioner Electro Wizard Lumberjack
Arrows Mega Knight Executioner Ice Wizard Bandit Electro Wizard Lumberjack
Arrows Executioner Ice Wizard Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Arrows Executioner Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Arrows Executioner Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard
Executioner Bandit Lumberjack Mega Knight
Arrows Executioner Ice Wizard Electro Wizard
Ice Wizard Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Bandit
Mega Knight Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Executioner Bandit Lumberjack
Executioner Mega Knight
Electro Wizard Executioner Lumberjack
Arrows Executioner Mega Knight Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Ice Wizard Bandit Electro Wizard
Arrows Bandit
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Ice Wizard
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows Bandit
Electro Wizard Lumberjack
Arrows Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Arrows Executioner Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Executioner Ice Wizard Mega Knight
Arrows Executioner Ice Wizard Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Executioner Ice Wizard Electro Wizard
Electro Wizard
Arrows Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bandit
Arrows Executioner Ice Wizard Electro Wizard
Arrows
Executioner Electro Wizard Lumberjack Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Bandit Electro Wizard Mega Knight
Mega Knight

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