My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Giant Skeleton Electro Wizard Magic Archer Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton Sparky
Giant Snowball
Musketeer Battle Ram
Zap
Battle Ram Sparky
Barbarian Barrel
Musketeer Battle Ram Giant Skeleton Electro Wizard Magic Archer Sparky
The Log
Musketeer Battle Ram Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Musketeer Battle Ram Giant Skeleton Electro Wizard Magic Archer Mother Witch Sparky
Fireball
Musketeer Battle Ram Electro Wizard Magic Archer Mother Witch Sparky
Poison
Musketeer Electro Wizard Magic Archer Mother Witch Sparky
Lightning
Musketeer Battle Ram Electro Wizard Magic Archer Mother Witch Sparky
Rocket
Musketeer Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Battle Ram Electro Wizard Magic Archer Mother Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Battle Ram Electro Wizard Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Battle Ram Giant Skeleton Mega Knight
Battle Ram
Magic Archer Musketeer Electro Wizard Mother Witch
Giant Skeleton
Musketeer Electro Wizard Magic Archer Mother Witch Sparky
Electro Wizard
Battle Ram Giant Skeleton Magic Archer Sparky Mega Knight
Magic Archer
Battle Ram Giant Skeleton Electro Wizard Mother Witch Mega Knight
Mother Witch
Battle Ram Giant Skeleton Magic Archer Mega Knight
Sparky
Giant Skeleton Electro Wizard
Mega Knight
Musketeer Electro Wizard Magic Archer Mother Witch

Defense Synergies 0 11

Musketeer
Giant Skeleton Electro Wizard Mega Knight
Battle Ram
Giant Skeleton
Musketeer Electro Wizard Magic Archer Mother Witch
Electro Wizard
Musketeer Giant Skeleton Magic Archer Mega Knight
Magic Archer
Giant Skeleton Electro Wizard Mother Witch Mega Knight
Mother Witch
Giant Skeleton Magic Archer Mega Knight
Sparky
Mega Knight
Musketeer Electro Wizard Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard Magic Archer Sparky
Sparky Musketeer Electro Wizard Mega Knight
Sparky Mega Knight Musketeer Giant Skeleton Electro Wizard
Sparky Musketeer Electro Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Musketeer Electro Wizard Magic Archer Mother Witch Mega Knight
Musketeer Electro Wizard Magic Archer
Musketeer Giant Skeleton Electro Wizard Magic Archer Sparky Mega Knight
Sparky Musketeer
Musketeer Giant Skeleton Electro Wizard Sparky Mega Knight
Electro Wizard Mother Witch Musketeer Giant Skeleton Magic Archer Mega Knight
Musketeer Electro Wizard Magic Archer
Sparky Mega Knight Musketeer Giant Skeleton Electro Wizard
Sparky Mega Knight Electro Wizard Magic Archer
Sparky Electro Wizard Mega Knight
Electro Wizard Sparky Mega Knight
Sparky Mega Knight Musketeer Electro Wizard
Mega Knight Musketeer Electro Wizard Magic Archer
Musketeer Giant Skeleton Electro Wizard Magic Archer Mother Witch Mega Knight
Sparky Musketeer Electro Wizard
Mega Knight Musketeer Giant Skeleton Electro Wizard Mother Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard Sparky
Electro Wizard Musketeer Magic Archer Mega Knight
Giant Skeleton Mega Knight Musketeer Electro Wizard Sparky
Giant Skeleton Mega Knight Musketeer Electro Wizard Sparky
Giant Skeleton Musketeer Sparky Mega Knight
Mother Witch Musketeer Electro Wizard Magic Archer
Sparky Musketeer Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Sparky
Giant Skeleton Electro Wizard Mega Knight Magic Archer Sparky
Musketeer Sparky
Mega Knight Musketeer Giant Skeleton Sparky
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Sparky
Musketeer Magic Archer Sparky Mega Knight
Electro Wizard Sparky Musketeer Giant Skeleton Magic Archer
Mega Knight Musketeer Giant Skeleton Electro Wizard Magic Archer Mother Witch Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Giant Skeleton Sparky
Musketeer Electro Wizard Magic Archer
Giant Skeleton Magic Archer Sparky
Musketeer Giant Skeleton Sparky
Magic Archer Sparky Mega Knight
Mother Witch Musketeer Magic Archer
Musketeer Magic Archer Sparky
Magic Archer
Musketeer Electro Wizard Sparky
Musketeer Electro Wizard Magic Archer Sparky
Musketeer Magic Archer
Musketeer Magic Archer Sparky
Musketeer Magic Archer
Musketeer Magic Archer Sparky
Musketeer Magic Archer Sparky
Magic Archer Musketeer Sparky Mega Knight
Sparky
Sparky
Musketeer Electro Wizard Magic Archer Sparky Mega Knight
Magic Archer Mother Witch Mega Knight
Musketeer Giant Skeleton Magic Archer Sparky Mega Knight
Musketeer Sparky
Musketeer
Mother Witch Magic Archer Sparky Mega Knight
Musketeer Electro Wizard Magic Archer Sparky
Musketeer Magic Archer Sparky Mega Knight
Musketeer Magic Archer Sparky
Musketeer Electro Wizard Magic Archer Mother Witch Sparky
Electro Wizard Musketeer
Sparky
Musketeer Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky
Giant Skeleton Sparky Mega Knight
Magic Archer Sparky
Electro Wizard Musketeer Magic Archer
Musketeer Electro Wizard Magic Archer
Musketeer Electro Wizard Magic Archer Sparky Mega Knight
Musketeer Magic Archer
Giant Skeleton Sparky
Musketeer Sparky Mega Knight
Musketeer Giant Skeleton Electro Wizard Magic Archer Sparky
Musketeer Electro Wizard Magic Archer
Musketeer Giant Skeleton Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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