My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Executioner Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Hunter Executioner Giant Skeleton Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch Ram Rider
Giant Snowball
Goblin Hut Night Witch Ram Rider
Zap
Goblin Hut Night Witch Ram Rider
Barbarian Barrel
Knight Goblin Hut Hunter Executioner Giant Skeleton Night Witch
The Log
Goblin Hut Hunter Giant Skeleton Ram Rider
Earthquake
Goblin Hut
Arrows
Goblin Hut Night Witch
Royal Delivery
Knight Goblin Hut Hunter Executioner Giant Skeleton Night Witch Ram Rider
Fireball
Goblin Hut Hunter Executioner Night Witch Ram Rider
Poison
Goblin Hut Hunter Executioner Night Witch
Lightning
Knight Goblin Hut Hunter Executioner Night Witch Ram Rider
Rocket
Goblin Hut Hunter Executioner Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Giant Skeleton Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Hunter Night Witch Goblin Hut Executioner Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Hunter Night Witch Goblin Hut

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Goblin Hut Hunter Night Witch Ram Rider
Goblin Hut
Knight Giant Skeleton Ram Rider Mega Knight
Hunter
Knight Giant Skeleton Ram Rider Mega Knight
Executioner
Knight Mega Knight
Giant Skeleton
Goblin Hut Hunter Night Witch
Night Witch
Knight Giant Skeleton Mega Knight
Ram Rider
Knight Goblin Hut Hunter Mega Knight
Mega Knight
Goblin Hut Hunter Executioner Night Witch Ram Rider

Defense Synergies 2 10

Knight
Hunter Executioner Goblin Hut Night Witch
Goblin Hut
Knight Hunter Giant Skeleton
Hunter
Knight Goblin Hut Giant Skeleton Ram Rider Mega Knight
Executioner
Knight Giant Skeleton Mega Knight
Giant Skeleton
Goblin Hut Hunter Executioner
Night Witch
Knight Mega Knight
Ram Rider
Hunter
Mega Knight
Hunter Executioner Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Executioner Ram Rider
Hunter Knight Goblin Hut Executioner Night Witch Ram Rider Mega Knight
Goblin Hut Hunter Ram Rider Mega Knight Knight Executioner Giant Skeleton Night Witch
Goblin Hut Hunter Night Witch Knight Ram Rider Mega Knight
Giant Skeleton Mega Knight
Hunter Executioner Night Witch Mega Knight
Hunter Ram Rider Goblin Hut Executioner Night Witch
Giant Skeleton Ram Rider Mega Knight
Hunter Goblin Hut Night Witch
Knight Hunter Giant Skeleton Night Witch Mega Knight
Executioner Knight Goblin Hut Hunter Giant Skeleton Night Witch Ram Rider Mega Knight
Hunter Executioner Goblin Hut Night Witch Ram Rider
Goblin Hut Hunter Night Witch Mega Knight Knight Giant Skeleton Ram Rider
Executioner Mega Knight Goblin Hut Hunter Night Witch
Knight Goblin Hut Hunter Ram Rider Mega Knight
Goblin Hut Hunter Ram Rider Mega Knight
Mega Knight Knight Goblin Hut Hunter Executioner Night Witch
Mega Knight Knight Goblin Hut Hunter Executioner Night Witch Ram Rider
Hunter Executioner Knight Goblin Hut Giant Skeleton Ram Rider Mega Knight
Goblin Hut Hunter Ram Rider
Mega Knight Knight Hunter Executioner Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Hut Giant Skeleton
Knight Hunter Executioner Mega Knight
Giant Skeleton Mega Knight Knight Goblin Hut Hunter Ram Rider
Hunter Giant Skeleton Mega Knight Knight Night Witch Ram Rider
Giant Skeleton Knight Goblin Hut Hunter Executioner Night Witch Ram Rider Mega Knight
Executioner Goblin Hut Hunter Ram Rider
Knight Goblin Hut Hunter Giant Skeleton Night Witch Ram Rider
Giant Skeleton Mega Knight Knight Hunter
Giant Skeleton Mega Knight Knight Goblin Hut
Goblin Hut
Mega Knight Knight Goblin Hut Hunter Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Knight Hunter Executioner Night Witch Ram Rider
Executioner Mega Knight
Goblin Hut Knight Hunter Executioner Giant Skeleton Night Witch
Executioner Mega Knight Goblin Hut Hunter Giant Skeleton
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Executioner Ram Rider
Goblin Hut Giant Skeleton
Knight Giant Skeleton
Executioner Mega Knight
Executioner Hunter Ram Rider
Executioner
Hunter Executioner Ram Rider
Ram Rider
Night Witch
Knight Ram Rider
Executioner
Knight Goblin Hut Hunter Executioner
Goblin Hut
Goblin Hut Hunter Executioner
Goblin Hut Executioner Mega Knight
Night Witch
Hunter Executioner Mega Knight
Mega Knight
Giant Skeleton Night Witch Mega Knight
Hunter Executioner Mega Knight
Hunter Executioner Ram Rider
Ram Rider Mega Knight
Hunter Executioner Night Witch
Goblin Hut
Night Witch
Hunter Night Witch Mega Knight
Giant Skeleton Mega Knight
Goblin Hut Night Witch
Hunter Executioner Ram Rider
Knight Hunter Executioner Mega Knight
Executioner
Giant Skeleton
Executioner Mega Knight
Giant Skeleton
Executioner
Executioner Giant Skeleton Mega Knight
Mega Knight

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