My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Phoenix Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix Night Witch Ram Rider
Giant Snowball
Witch Night Witch Ram Rider
Zap
Witch Prince Night Witch Ram Rider
Barbarian Barrel
Witch Night Witch
The Log
Witch Prince Ram Rider
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Prince Night Witch Ram Rider
Fireball
Witch Night Witch Ram Rider
Poison
Witch Phoenix Night Witch
Lightning
Witch Prince Phoenix Night Witch Ram Rider
Rocket
Witch Prince Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Phoenix Night Witch Witch Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Phoenix Night Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Prince Phoenix Night Witch Ram Rider Mega Knight
Fireball
Arrows Ram Rider Mega Knight
Witch
Prince Ram Rider Mega Knight
Prince
Mega Knight Arrows Witch Ram Rider
Phoenix
Arrows
Night Witch
Arrows Mega Knight
Ram Rider
Arrows Fireball Witch Prince Mega Knight
Mega Knight
Prince Arrows Fireball Witch Night Witch Ram Rider

Defense Synergies 1 8

Arrows
Mega Knight Fireball Prince Phoenix
Fireball
Arrows Ram Rider Mega Knight
Witch
Prince Mega Knight
Prince
Arrows Witch
Phoenix
Arrows
Night Witch
Mega Knight
Ram Rider
Fireball
Mega Knight
Arrows Fireball Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Ram Rider
Witch Prince Phoenix Night Witch Ram Rider Mega Knight
Witch Prince Ram Rider Mega Knight Night Witch
Witch Prince Night Witch Phoenix Ram Rider Mega Knight
Arrows Fireball Prince Mega Knight
Arrows Fireball Night Witch Mega Knight
Ram Rider Arrows Fireball Witch Phoenix Night Witch
Arrows Fireball Phoenix Ram Rider Mega Knight
Witch Prince Phoenix Night Witch
Prince Phoenix Night Witch Mega Knight
Witch Arrows Fireball Night Witch Ram Rider Mega Knight
Arrows Fireball Witch Phoenix Night Witch Ram Rider
Prince Night Witch Mega Knight Fireball Witch Ram Rider
Fireball Mega Knight Arrows Witch Prince Night Witch
Prince Phoenix Ram Rider Mega Knight
Fireball Prince Ram Rider Mega Knight
Mega Knight Arrows Fireball Witch Prince Night Witch
Arrows Fireball Mega Knight Witch Prince Night Witch Ram Rider
Arrows Witch Fireball Ram Rider Mega Knight
Prince Phoenix Ram Rider
Mega Knight Arrows Fireball Witch Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Prince
Fireball Arrows Prince Phoenix Mega Knight
Mega Knight Witch Prince Ram Rider
Prince Mega Knight Fireball Phoenix Night Witch Ram Rider
Witch Prince Phoenix Night Witch Ram Rider Mega Knight
Arrows Fireball Witch Ram Rider
Prince Fireball Witch Phoenix Night Witch Ram Rider
Mega Knight Prince Phoenix
Mega Knight Fireball Witch Prince Phoenix
Witch Phoenix
Mega Knight Witch Prince Phoenix
Mega Knight Arrows Fireball Prince Phoenix
Prince Mega Knight Fireball Witch Night Witch Ram Rider
Fireball Witch Mega Knight
Witch Phoenix Fireball Prince Night Witch
Arrows Mega Knight Fireball Witch Phoenix
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows Mega Knight
Arrows Fireball Witch Ram Rider
Arrows Witch
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Fireball Prince Night Witch
Arrows Fireball Prince Ram Rider
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Night Witch
Arrows Fireball Prince Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Prince Night Witch Mega Knight
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch Ram Rider
Fireball Arrows Witch Prince Ram Rider Mega Knight
Fireball Arrows
Arrows Fireball Witch Night Witch
Fireball Witch
Fireball Night Witch
Arrows Fireball Night Witch Mega Knight
Arrows Fireball
Prince Mega Knight
Arrows Fireball
Fireball Witch Prince Night Witch
Fireball Arrows Witch Ram Rider
Arrows Fireball
Fireball Prince Mega Knight
Arrows Fireball
Arrows Fireball
Prince Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Prince Mega Knight
Prince
Fireball Mega Knight

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