My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Minions Skeleton Army Baby Dragon Witch Ram Rider
Zap
Fire Spirit Minions Skeleton Army Witch Ram Rider
Barbarian Barrel
Fire Spirit Skeleton Army Witch
The Log
Fire Spirit Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minions Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Minions Skeleton Army Baby Dragon Witch Ram Rider
Poison
Minions Skeleton Army Witch
Lightning
Baby Dragon Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Skeleton Army Baby Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Ram Rider
Arrows
Ram Rider Mega Knight
Minions
Mega Knight Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Fire Spirit Minions Witch Ram Rider Mega Knight
Witch
Baby Dragon Ram Rider Mega Knight
Ram Rider
Fire Spirit Arrows Minions Baby Dragon Witch Mega Knight
Mega Knight
Minions Arrows Baby Dragon Witch Ram Rider

Defense Synergies 1 6

Fire Spirit
Arrows
Mega Knight
Minions
Baby Dragon Ram Rider Mega Knight
Skeleton Army
Baby Dragon
Minions Witch Mega Knight
Witch
Baby Dragon Mega Knight
Ram Rider
Minions
Mega Knight
Arrows Minions Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon Ram Rider
Skeleton Army Minions Witch Ram Rider Mega Knight
Skeleton Army Witch Ram Rider Mega Knight Fire Spirit Minions
Skeleton Army Witch Minions Ram Rider Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Fire Spirit Minions Baby Dragon Mega Knight
Minions Ram Rider Fire Spirit Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider Mega Knight
Witch Minions Skeleton Army
Skeleton Army Fire Spirit Mega Knight
Minions Skeleton Army Witch Arrows Baby Dragon Ram Rider Mega Knight
Arrows Minions Baby Dragon Witch Ram Rider
Skeleton Army Mega Knight Fire Spirit Minions Witch Ram Rider
Fire Spirit Skeleton Army Mega Knight Arrows Minions Baby Dragon Witch
Skeleton Army Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Mega Knight Arrows Minions Skeleton Army Witch
Fire Spirit Arrows Mega Knight Minions Skeleton Army Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Fire Spirit Minions Ram Rider Mega Knight
Ram Rider
Skeleton Army Mega Knight Fire Spirit Arrows Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Arrows Baby Dragon Mega Knight
Skeleton Army Mega Knight Minions Witch Ram Rider
Skeleton Army Mega Knight Ram Rider
Skeleton Army Witch Ram Rider Mega Knight
Fire Spirit Arrows Minions Baby Dragon Witch Ram Rider
Skeleton Army Minions Witch Ram Rider
Mega Knight Skeleton Army
Mega Knight Minions Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mega Knight Minions Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Witch Ram Rider
Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Minions Baby Dragon
Arrows Minions Mega Knight Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows
Fire Spirit Arrows Baby Dragon Mega Knight
Arrows Fire Spirit Minions Baby Dragon Witch Ram Rider
Fire Spirit Arrows Baby Dragon Witch
Arrows Fire Spirit Baby Dragon Ram Rider
Arrows Ram Rider
Fire Spirit Minions
Arrows Ram Rider
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Arrows
Minions
Fire Spirit Arrows Baby Dragon Mega Knight
Fire Spirit Arrows Baby Dragon Witch Mega Knight
Minions Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Baby Dragon Witch Mega Knight
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Ram Rider Mega Knight
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Witch
Minions Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Minions Skeleton Army Witch
Fire Spirit Arrows Baby Dragon Witch Ram Rider
Arrows
Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Minions Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Mega Knight

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