My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Rascals Goblin Barrel
The Log
Goblin Gang Rascals Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Rascals Goblin Barrel
Royal Delivery
Bats Goblin Gang Rascals Goblin Barrel
Fireball
Goblin Gang Rascals Goblin Barrel
Poison
Bats Goblin Gang Rascals
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Goblin Barrel Fireball Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Rascals Goblin Barrel
Zap
Fireball Bats The Log Mega Knight
Goblin Gang
Goblin Barrel
Rascals
Goblin Barrel Bats
Fireball
Zap The Log Mega Knight
Goblin Barrel
Goblin Gang Rascals Bats Mega Knight
The Log
Zap Fireball Mega Knight
Mega Knight
Bats Zap Fireball Goblin Barrel The Log

Defense Synergies 3 12

Bats
Zap Rascals The Log Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Rascals The Log
Goblin Gang
Zap Rascals The Log
Rascals
Bats Zap Goblin Gang The Log
Fireball
Zap The Log Mega Knight
Goblin Barrel
The Log
Fireball Bats Zap Goblin Gang Rascals Mega Knight
Mega Knight
Zap Bats Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Bats Zap Goblin Gang Rascals The Log Mega Knight
Goblin Gang Mega Knight Bats Rascals
Bats Goblin Gang Rascals Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bats Zap Rascals Mega Knight
Bats Zap Goblin Gang Rascals Fireball
Zap Rascals Fireball The Log Mega Knight
Goblin Gang Rascals
Goblin Gang Rascals Mega Knight
Bats Goblin Gang Zap Rascals Fireball The Log Mega Knight
Bats Zap Goblin Gang Rascals Fireball
Mega Knight Bats Zap Goblin Gang Rascals Fireball The Log
Fireball Mega Knight Bats Zap Goblin Gang Rascals The Log
Goblin Gang Rascals Mega Knight
Zap Goblin Gang Rascals Fireball The Log Mega Knight
Mega Knight Bats Goblin Gang Rascals Fireball
Fireball Mega Knight Bats Zap Goblin Gang Rascals The Log
Zap The Log Bats Rascals Fireball Mega Knight
Goblin Gang Rascals Mega Knight Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Zap Fireball
Fireball Zap Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats Zap Rascals The Log
Goblin Gang Mega Knight Bats Zap Rascals Fireball The Log
Goblin Gang Rascals Mega Knight
Fireball Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Bats Fireball
Mega Knight Rascals
Zap Mega Knight Bats Fireball The Log
Goblin Gang
Mega Knight Bats Rascals
Mega Knight Zap Fireball The Log
Rascals Mega Knight Goblin Gang Fireball
Rascals Fireball Mega Knight
Goblin Gang Rascals Bats Zap Fireball The Log
Bats Mega Knight Zap Rascals Fireball The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball Zap The Log
Fireball The Log
Rascals Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Bats Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Bats
Zap Fireball The Log Mega Knight
Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Fireball The Log Zap
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Bats Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Goblin Gang Rascals Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Goblin Gang Rascals Fireball The Log
Bats Zap Fireball
Zap Fireball The Log Mega Knight
Fireball Mega Knight

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