My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Bowler Executioner Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits
Zap
Barbarian Barrel
Elite Barbarians Royal Recruits Bomb Tower Executioner Giant Skeleton
The Log
Elite Barbarians Royal Recruits Giant Skeleton
Earthquake
Bomb Tower
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Bowler Executioner Giant Skeleton
Fireball
Elite Barbarians Bomb Tower Bowler Executioner
Poison
Royal Recruits Bomb Tower Executioner
Lightning
Elite Barbarians Bomb Tower Bowler Executioner
Rocket
Elite Barbarians Bomb Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Bowler Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bomb Tower Bowler Executioner Elite Barbarians Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Bomb Tower Bowler Executioner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Giant Skeleton Mega Knight
Elite Barbarians
Arrows Mega Knight
Royal Recruits
Bomb Tower
Bowler
Arrows Executioner
Executioner
Bowler Mega Knight
Giant Skeleton
Arrows
Mega Knight
Arrows Elite Barbarians Executioner

Defense Synergies 1 6

Arrows
Mega Knight Bomb Tower Bowler Giant Skeleton
Elite Barbarians
Mega Knight
Royal Recruits
Bomb Tower
Arrows
Bowler
Arrows
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Executioner
Mega Knight
Arrows Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Executioner
Elite Barbarians Bomb Tower Royal Recruits Executioner Mega Knight
Bomb Tower Bowler Mega Knight Elite Barbarians Royal Recruits Executioner Giant Skeleton
Elite Barbarians Royal Recruits Bomb Tower Bowler Mega Knight
Arrows Elite Barbarians Royal Recruits Bomb Tower Bowler Giant Skeleton Mega Knight
Arrows Bowler Bomb Tower Executioner Mega Knight
Arrows Bomb Tower Executioner
Bowler Arrows Royal Recruits Bomb Tower Giant Skeleton Mega Knight
Elite Barbarians Royal Recruits Bomb Tower
Elite Barbarians Royal Recruits Bowler Giant Skeleton Mega Knight
Executioner Arrows Royal Recruits Bomb Tower Bowler Giant Skeleton Mega Knight
Arrows Executioner
Royal Recruits Bomb Tower Bowler Mega Knight Elite Barbarians Giant Skeleton
Bomb Tower Bowler Executioner Mega Knight Arrows Royal Recruits
Elite Barbarians Royal Recruits Bomb Tower Mega Knight
Bomb Tower Elite Barbarians Royal Recruits Bowler Mega Knight
Bomb Tower Mega Knight Arrows Elite Barbarians Royal Recruits Bowler Executioner
Arrows Bomb Tower Mega Knight Elite Barbarians Royal Recruits Bowler Executioner
Arrows Bomb Tower Executioner Royal Recruits Bowler Giant Skeleton Mega Knight
Elite Barbarians Royal Recruits Bomb Tower
Royal Recruits Bowler Mega Knight Arrows Elite Barbarians Bomb Tower Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Bowler Giant Skeleton
Arrows Elite Barbarians Bomb Tower Bowler Executioner Mega Knight
Royal Recruits Giant Skeleton Mega Knight Elite Barbarians Bomb Tower Bowler
Royal Recruits Bowler Giant Skeleton Mega Knight Elite Barbarians
Royal Recruits Giant Skeleton Elite Barbarians Bowler Executioner Mega Knight
Arrows Executioner Bomb Tower
Royal Recruits Elite Barbarians Bomb Tower Bowler Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Royal Recruits Bomb Tower
Royal Recruits Giant Skeleton Mega Knight Elite Barbarians Bomb Tower
Royal Recruits
Mega Knight Elite Barbarians Royal Recruits Bomb Tower Bowler Giant Skeleton
Royal Recruits Mega Knight Arrows Elite Barbarians Bowler Giant Skeleton
Elite Barbarians Royal Recruits Bowler Giant Skeleton Mega Knight Bomb Tower Executioner
Royal Recruits Bomb Tower Bowler Executioner Mega Knight
Elite Barbarians Royal Recruits Bomb Tower Bowler Executioner Giant Skeleton
Arrows Bowler Executioner Mega Knight Elite Barbarians Royal Recruits Bomb Tower Giant Skeleton
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Giant Skeleton
Arrows Bowler Executioner
Arrows Giant Skeleton
Arrows Royal Recruits Giant Skeleton
Executioner Arrows Bowler Mega Knight
Arrows Executioner
Arrows Bowler Executioner
Arrows Bowler Executioner
Arrows
Elite Barbarians Bowler
Arrows Royal Recruits Bowler
Arrows Executioner
Elite Barbarians Bowler Executioner
Arrows
Arrows Elite Barbarians
Arrows Bowler Executioner
Arrows Royal Recruits Bowler Executioner Mega Knight
Arrows
Arrows Bowler Executioner Mega Knight
Arrows Bowler Mega Knight
Bowler Giant Skeleton Mega Knight
Arrows
Bowler
Arrows Royal Recruits
Arrows Bowler Executioner Mega Knight
Arrows Bowler Executioner
Arrows Bowler Mega Knight
Arrows
Elite Barbarians Arrows Executioner
Elite Barbarians Bowler
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Bowler
Royal Recruits
Arrows Executioner
Arrows
Bowler Executioner Mega Knight
Arrows Bowler Executioner
Arrows Giant Skeleton
Elite Barbarians Royal Recruits Executioner Mega Knight
Elite Barbarians Royal Recruits Bowler Giant Skeleton
Executioner
Royal Recruits Bowler Executioner Giant Skeleton Mega Knight
Bowler Mega Knight

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