My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Witch
Zap
Witch
Barbarian Barrel
Royal Recruits Witch Executioner
The Log
Royal Recruits Witch
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Battle Healer Witch Executioner
Fireball
Battle Healer Witch Executioner
Poison
Royal Recruits Battle Healer Witch Executioner
Lightning
Battle Healer Witch Executioner
Rocket
Battle Healer Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Rage Freeze Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Battle Healer Freeze Witch Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Void Battle Healer Freeze

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Healer
Battle Healer
Rage Executioner Royal Recruits Witch
Rage
Battle Healer Witch
Void
Freeze
Witch
Rage Battle Healer Mega Knight
Executioner
Battle Healer Mega Knight
Mega Knight
Witch Executioner

Defense Synergies 0 5

Royal Recruits
Battle Healer
Witch Executioner
Rage
Void
Freeze
Mega Knight
Witch
Battle Healer Mega Knight
Executioner
Battle Healer Mega Knight
Mega Knight
Freeze Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void Executioner
Royal Recruits Battle Healer Witch Executioner Mega Knight
Witch Mega Knight Royal Recruits Void Freeze Executioner
Royal Recruits Witch Mega Knight
Royal Recruits Battle Healer Mega Knight
Freeze Executioner Mega Knight
Void Freeze Witch Executioner
Royal Recruits Battle Healer Void Mega Knight
Witch Royal Recruits
Royal Recruits Battle Healer Mega Knight
Witch Executioner Royal Recruits Freeze Mega Knight
Executioner Witch
Royal Recruits Mega Knight Battle Healer Freeze Witch
Executioner Mega Knight Royal Recruits Freeze Witch
Royal Recruits Mega Knight
Royal Recruits Freeze Mega Knight
Mega Knight Royal Recruits Witch Executioner
Mega Knight Royal Recruits Battle Healer Witch Executioner
Freeze Witch Executioner Royal Recruits Battle Healer Mega Knight
Royal Recruits
Royal Recruits Mega Knight Battle Healer Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Battle Healer Void Witch
Void Battle Healer Executioner Mega Knight
Royal Recruits Mega Knight Battle Healer Witch
Royal Recruits Mega Knight Battle Healer
Royal Recruits Battle Healer Witch Executioner Mega Knight
Executioner Freeze Witch
Royal Recruits Battle Healer Void Witch
Mega Knight Royal Recruits Battle Healer
Royal Recruits Void Freeze Mega Knight Witch
Royal Recruits Witch
Mega Knight Royal Recruits Witch
Royal Recruits Mega Knight Void
Royal Recruits Mega Knight Witch Executioner
Royal Recruits Witch Executioner Mega Knight
Royal Recruits Witch Battle Healer Freeze Executioner
Executioner Mega Knight Royal Recruits Battle Healer Freeze Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Freeze
Void Executioner
Void
Royal Recruits Void Freeze
Executioner Mega Knight
Executioner Freeze Witch
Witch Executioner
Freeze Executioner
Void
Void
Void Royal Recruits
Void Executioner
Void Executioner
Void Freeze
Witch Executioner
Royal Recruits Executioner Mega Knight
Freeze
Void Executioner Mega Knight
Void Witch Mega Knight
Void Mega Knight
Void
Void
Royal Recruits Void
Freeze Witch Executioner Mega Knight
Witch
Void Witch Executioner
Void Witch Mega Knight
Void
Void Witch Executioner
Void Freeze Witch
Void
Void Mega Knight
Void Freeze
Mega Knight
Royal Recruits Void Freeze Witch
Witch Executioner
Freeze
Void Executioner Mega Knight
Executioner
Void
Royal Recruits Executioner Mega Knight
Royal Recruits Freeze Witch
Void Witch Executioner
Void Royal Recruits Freeze Witch Executioner Mega Knight
Void Mega Knight
Void

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