My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Executioner Electro Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Inferno Dragon
Giant Snowball
Bats Royal Recruits Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Royal Recruits Executioner Electro Wizard
The Log
Royal Recruits Mini P.E.K.K.A
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Mini P.E.K.K.A Executioner Electro Wizard Inferno Dragon
Fireball
Executioner Electro Wizard Inferno Dragon
Poison
Bats Royal Recruits Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mini P.E.K.K.A Electro Wizard Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Mini P.E.K.K.A Inferno Dragon
Royal Recruits
Bats Electro Wizard
Mini P.E.K.K.A
Bats Electro Wizard Mega Knight
Executioner
Mega Knight
Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Mini P.E.K.K.A Executioner Electro Wizard
Golden Knight

Defense Synergies 1 11

Bats
Royal Recruits Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight Golden Knight
Royal Recruits
Bats
Mini P.E.K.K.A
Electro Wizard Bats Executioner
Executioner
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Bats Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Bats Executioner Electro Wizard Inferno Dragon
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner Electro Wizard Golden Knight
Mini P.E.K.K.A Inferno Dragon Bats Royal Recruits Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Royal Recruits Executioner Electro Wizard Inferno Dragon
Royal Recruits Mini P.E.K.K.A Inferno Dragon Bats Electro Wizard Mega Knight
Royal Recruits Mini P.E.K.K.A Mega Knight
Bats Executioner Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Executioner
Royal Recruits Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A Inferno Dragon Royal Recruits
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Executioner Electro Wizard Royal Recruits Mega Knight
Executioner Inferno Dragon Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Executioner Mega Knight Bats Royal Recruits Mini P.E.K.K.A Electro Wizard Golden Knight
Royal Recruits Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Royal Recruits Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Royal Recruits Mini P.E.K.K.A Executioner Electro Wizard
Mega Knight Bats Royal Recruits Executioner Electro Wizard Golden Knight
Executioner Bats Royal Recruits Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Mega Knight Bats Mini P.E.K.K.A Executioner Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Royal Recruits Mega Knight Bats Mini P.E.K.K.A Electro Wizard Golden Knight
Royal Recruits Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Executioner Inferno Dragon Mega Knight
Executioner Bats Electro Wizard
Royal Recruits Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Mega Knight Royal Recruits Inferno Dragon
Royal Recruits Electro Wizard Mega Knight Bats Mini P.E.K.K.A Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Mega Knight Bats Royal Recruits Mini P.E.K.K.A Golden Knight
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight Executioner Golden Knight
Royal Recruits Executioner Mega Knight
Royal Recruits Electro Wizard Bats Mini P.E.K.K.A Executioner Inferno Dragon Golden Knight
Bats Executioner Mega Knight Royal Recruits Mini P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Golden Knight
Executioner Electro Wizard Golden Knight
Royal Recruits
Executioner Mega Knight
Executioner Bats
Executioner
Executioner
Golden Knight
Bats Mini P.E.K.K.A Electro Wizard
Royal Recruits Electro Wizard Golden Knight
Executioner
Executioner Golden Knight
Executioner Golden Knight
Royal Recruits Executioner Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Mega Knight Golden Knight
Mega Knight
Royal Recruits
Executioner Mega Knight
Inferno Dragon
Executioner Electro Wizard Golden Knight
Mega Knight Golden Knight
Golden Knight
Bats Executioner Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Bats Royal Recruits
Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Executioner
Royal Recruits Executioner Mega Knight
Bats Royal Recruits Electro Wizard Golden Knight
Bats Executioner Electro Wizard
Royal Recruits Executioner Electro Wizard Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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