My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Wizard Witch Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Hog Rider Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Prince
Giant Snowball
Royal Recruits Hog Rider Witch
Zap
Witch Prince
Barbarian Barrel
Royal Recruits Wizard Witch
The Log
Royal Recruits Hog Rider Witch Prince
Earthquake
Hog Rider Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Hog Rider Wizard Witch Prince P.E.K.K.A
Fireball
Hog Rider Wizard Witch
Poison
Royal Recruits Wizard Witch
Lightning
Ice Golem Wizard Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Hog Rider Wizard Witch Prince Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Golem Hog Rider Wizard Witch

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ice Golem Hog Rider
Ice Golem
Hog Rider Prince Royal Recruits Witch
Hog Rider
Ice Golem Royal Recruits Wizard Witch Prince Mega Knight
Wizard
Hog Rider Prince P.E.K.K.A Mega Knight
Witch
Ice Golem Hog Rider Prince P.E.K.K.A Mega Knight
Prince
Ice Golem Mega Knight Hog Rider Wizard Witch
P.E.K.K.A
Wizard Witch
Mega Knight
Prince Hog Rider Wizard Witch

Defense Synergies 0 8

Royal Recruits
Ice Golem
Wizard Witch Mega Knight
Hog Rider
Wizard
Ice Golem Prince P.E.K.K.A Mega Knight
Witch
Ice Golem Prince Mega Knight
Prince
Wizard Witch
P.E.K.K.A
Wizard
Mega Knight
Ice Golem Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Wizard
P.E.K.K.A Royal Recruits Witch Prince Mega Knight
Witch Prince P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits Witch Prince P.E.K.K.A Mega Knight
Royal Recruits Prince P.E.K.K.A Mega Knight
Mega Knight
Wizard Witch
Royal Recruits Ice Golem P.E.K.K.A Mega Knight
Witch P.E.K.K.A Royal Recruits Prince
Royal Recruits Ice Golem Prince Mega Knight
Witch Royal Recruits Ice Golem Wizard Mega Knight
Wizard Witch
Royal Recruits Prince P.E.K.K.A Mega Knight Wizard Witch
Wizard Mega Knight Royal Recruits Witch Prince P.E.K.K.A
Royal Recruits P.E.K.K.A Prince Mega Knight
Royal Recruits Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Royal Recruits Witch Prince P.E.K.K.A
Mega Knight Royal Recruits Wizard Witch Prince
Wizard Witch Royal Recruits Ice Golem Mega Knight
P.E.K.K.A Royal Recruits Prince
Royal Recruits Wizard Mega Knight Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Ice Golem Witch Prince P.E.K.K.A
Ice Golem Wizard Prince Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Ice Golem Witch Prince
Royal Recruits Prince P.E.K.K.A Mega Knight Ice Golem
Royal Recruits P.E.K.K.A Witch Prince Mega Knight
Wizard Ice Golem Witch
Royal Recruits Prince P.E.K.K.A Ice Golem Witch
P.E.K.K.A Mega Knight Royal Recruits Prince
Royal Recruits P.E.K.K.A Mega Knight Ice Golem Witch Prince
Royal Recruits Witch P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits Witch Prince
Royal Recruits P.E.K.K.A Mega Knight Prince
Royal Recruits Prince P.E.K.K.A Mega Knight Ice Golem Wizard Witch
Royal Recruits Wizard Witch Mega Knight
Royal Recruits Witch Ice Golem Prince P.E.K.K.A
Mega Knight Royal Recruits Ice Golem Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem
Royal Recruits Ice Golem Prince
Wizard Mega Knight
Wizard Ice Golem Witch
Wizard Witch
Ice Golem Wizard
Wizard
Prince
Royal Recruits Wizard Prince
Wizard
Ice Golem
Ice Golem Prince
Wizard Witch
Royal Recruits Wizard Mega Knight
Wizard Prince Mega Knight
Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Royal Recruits
Ice Golem Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Prince Mega Knight
Ice Golem Wizard Witch
Wizard Witch
Wizard Mega Knight
P.E.K.K.A Prince Mega Knight
Wizard
Royal Recruits Witch Prince
Wizard Witch
Wizard Prince Mega Knight
Ice Golem Wizard
Royal Recruits Prince P.E.K.K.A Mega Knight
Royal Recruits Witch
Witch
Royal Recruits Witch Prince Mega Knight
Prince P.E.K.K.A
Wizard Mega Knight

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