My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army Balloon Bandit
Giant Snowball
Goblin Barrel Guards Skeleton Army Balloon
Zap
Goblin Barrel Guards Skeleton Army Balloon Bandit
Barbarian Barrel
Goblin Barrel Guards Skeleton Army Ice Wizard Bandit
The Log
Goblin Barrel Guards Skeleton Army Bandit
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Goblin Barrel Guards Skeleton Army
Royal Delivery
Goblin Barrel Guards Skeleton Army Balloon Ice Wizard Bandit
Fireball
Goblin Barrel Skeleton Army Balloon Ice Wizard Bandit
Poison
Guards Skeleton Army Balloon Ice Wizard
Lightning
Balloon Ice Wizard Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Skeleton Army Ice Wizard Bandit Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel Bandit Mega Knight
Goblin Barrel
Arrows Guards Skeleton Army Balloon Ice Wizard Bandit Mega Knight
Guards
Goblin Barrel Bandit
Skeleton Army
Goblin Barrel
Balloon
Arrows Goblin Barrel Ice Wizard Bandit Mega Knight
Ice Wizard
Goblin Barrel Balloon Bandit
Bandit
Arrows Goblin Barrel Guards Balloon Ice Wizard Mega Knight
Mega Knight
Arrows Goblin Barrel Balloon Bandit

Defense Synergies 1 9

Arrows
Mega Knight Ice Wizard Bandit
Goblin Barrel
Guards
Skeleton Army Ice Wizard
Skeleton Army
Guards Ice Wizard Bandit
Balloon
Ice Wizard
Arrows Guards Skeleton Army Bandit Mega Knight
Bandit
Arrows Skeleton Army Ice Wizard Mega Knight
Mega Knight
Arrows Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Ice Wizard Bandit Mega Knight
Skeleton Army Mega Knight Ice Wizard Bandit
Skeleton Army Guards Ice Wizard Bandit Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Guards Ice Wizard Bandit Mega Knight
Arrows Ice Wizard
Arrows Bandit Mega Knight
Skeleton Army Ice Wizard
Guards Skeleton Army Ice Wizard Bandit Mega Knight
Guards Skeleton Army Ice Wizard Arrows Bandit Mega Knight
Arrows Ice Wizard
Skeleton Army Mega Knight Guards Ice Wizard Bandit
Skeleton Army Mega Knight Arrows Guards
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Mega Knight Arrows Skeleton Army
Arrows Mega Knight Guards Skeleton Army Ice Wizard Bandit
Arrows Guards Ice Wizard Bandit Mega Knight
Skeleton Army Mega Knight Arrows Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Bandit
Bandit Arrows Mega Knight
Guards Skeleton Army Bandit Mega Knight
Guards Skeleton Army Mega Knight Bandit
Guards Skeleton Army Bandit Mega Knight
Arrows Ice Wizard
Guards Skeleton Army Ice Wizard Bandit
Mega Knight Skeleton Army
Mega Knight Skeleton Army Bandit
Guards Skeleton Army
Mega Knight Guards
Skeleton Army Mega Knight Arrows Guards
Skeleton Army Mega Knight Guards Bandit
Skeleton Army Mega Knight
Guards Skeleton Army
Arrows Mega Knight Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Ice Wizard Bandit
Arrows Bandit
Arrows Guards
Arrows Mega Knight
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows Bandit
Guards
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Arrows Ice Wizard Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Ice Wizard
Guards
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Guards Skeleton Army Bandit
Arrows Ice Wizard
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Guards
Bandit Mega Knight
Mega Knight

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