My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Witch
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Skeleton Army Witch Electro Wizard
The Log
Fire Spirit Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Hog Rider Skeleton Army Witch Electro Wizard
Fireball
Hog Rider Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Skeleton Army Hog Rider Freeze Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Skeleton Army Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Hog Rider
Fire Spirit Freeze The Log Witch Electro Wizard Mega Knight
Skeleton Army
Freeze
Hog Rider
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Hog Rider Witch The Log Electro Wizard

Defense Synergies 0 13

Fire Spirit
The Log Electro Wizard
Hog Rider
Skeleton Army
Freeze The Log Electro Wizard
Freeze
Skeleton Army Electro Wizard Mega Knight
Witch
The Log Electro Wizard Mega Knight
The Log
Fire Spirit Skeleton Army Witch Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Skeleton Army Freeze Witch The Log Mega Knight
Mega Knight
Freeze Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Skeleton Army Witch The Log Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Fire Spirit Freeze Electro Wizard
Skeleton Army Witch Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Fire Spirit Electro Wizard Mega Knight
Electro Wizard Fire Spirit Freeze Witch
The Log Electro Wizard Mega Knight
Witch Skeleton Army
Skeleton Army Fire Spirit Electro Wizard Mega Knight
Skeleton Army Witch Electro Wizard Freeze The Log Mega Knight
Witch Electro Wizard
Skeleton Army Mega Knight Fire Spirit Freeze Witch The Log Electro Wizard
Fire Spirit Skeleton Army Mega Knight Freeze Witch The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Freeze The Log Electro Wizard Mega Knight
Mega Knight Skeleton Army Witch Electro Wizard
Fire Spirit Mega Knight Skeleton Army Witch The Log Electro Wizard
Freeze Witch The Log Fire Spirit Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Fire Spirit Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard The Log Mega Knight
Skeleton Army Mega Knight Witch The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Witch Mega Knight
Fire Spirit Freeze Witch Electro Wizard
Skeleton Army Witch Electro Wizard
Mega Knight Skeleton Army
Freeze Electro Wizard Mega Knight Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Witch
Skeleton Army Witch Mega Knight
Skeleton Army Witch Electro Wizard Freeze The Log
Mega Knight Freeze Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Fire Spirit The Log Mega Knight
Fire Spirit Freeze Witch
Fire Spirit Witch The Log
The Log Fire Spirit Freeze
The Log
Fire Spirit Electro Wizard
The Log Electro Wizard
Fire Spirit
Fire Spirit The Log
Freeze
The Log
Witch The Log
The Log Mega Knight
Freeze
Fire Spirit The Log Electro Wizard Mega Knight
Fire Spirit Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Freeze The Log Fire Spirit Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Fire Spirit Witch Electro Wizard
Electro Wizard Freeze Witch
The Log Mega Knight
Freeze Electro Wizard
Mega Knight
The Log
Electro Wizard Fire Spirit Skeleton Army Freeze Witch
Fire Spirit Witch Electro Wizard
Freeze
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
Freeze Witch The Log Electro Wizard
Witch Electro Wizard
Freeze Witch The Log Electro Wizard Mega Knight
Mega Knight

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