My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Bandit Skeleton King
Giant Snowball
Barbarians Guards Clone Skeleton King
Zap
Guards Clone Bandit Skeleton King
Barbarian Barrel
Barbarians Guards Clone Bandit Magic Archer Skeleton King
The Log
Barbarians Guards Clone Bandit Skeleton King
Earthquake
Barbarians Guards Clone Skeleton King
Arrows
Guards Clone Skeleton King
Royal Delivery
Barbarians Guards Clone Bandit Magic Archer Skeleton King
Fireball
Barbarians Clone Bandit Magic Archer Skeleton King
Poison
Barbarians Guards Clone Magic Archer Skeleton King
Lightning
Bandit Magic Archer Skeleton King
Rocket
Barbarians Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Guards Clone Bandit Magic Archer Skeleton King Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Guards Clone Bandit

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mirror
Magic Archer
Guards
Clone Bandit
Clone
Guards Magic Archer
Bandit
Guards Magic Archer Mega Knight
Magic Archer
Mirror Clone Bandit Mega Knight
Mega Knight
Bandit Magic Archer
Skeleton King

Defense Synergies 0 6

Barbarians
Mirror
Magic Archer Mega Knight
Guards
Magic Archer
Clone
Bandit
Magic Archer Mega Knight
Magic Archer
Mirror Guards Bandit Mega Knight
Mega Knight
Mirror Bandit Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Bandit Mega Knight
Barbarians Mega Knight Bandit
Barbarians Guards Bandit Mega Knight Skeleton King
Barbarians Mega Knight
Guards Bandit Magic Archer Mega Knight
Magic Archer
Barbarians Bandit Magic Archer Mega Knight
Barbarians Skeleton King
Guards Barbarians Bandit Mega Knight
Barbarians Guards Bandit Magic Archer Mega Knight Skeleton King
Magic Archer
Barbarians Mega Knight Guards Bandit
Mega Knight Barbarians Guards Magic Archer Skeleton King
Barbarians Bandit Mega Knight Skeleton King
Barbarians Bandit Mega Knight
Barbarians Mega Knight
Mega Knight Barbarians Guards Bandit Magic Archer
Barbarians Guards Bandit Magic Archer Mega Knight
Barbarians
Mega Knight Barbarians Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Mega Knight Bandit
Bandit Magic Archer Mega Knight
Barbarians Guards Bandit Mega Knight
Guards Mega Knight Barbarians Bandit
Barbarians Guards Bandit Mega Knight
Magic Archer
Guards Barbarians Bandit
Mega Knight Barbarians
Mega Knight Barbarians Bandit Magic Archer
Barbarians Guards
Mega Knight Barbarians Guards
Mega Knight Barbarians Guards
Barbarians Mega Knight Guards Bandit Skeleton King
Barbarians Magic Archer Mega Knight
Barbarians Guards Magic Archer Skeleton King
Mega Knight Barbarians Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Bandit
Bandit Magic Archer
Bandit Magic Archer
Barbarians Guards
Magic Archer Mega Knight
Magic Archer
Magic Archer
Magic Archer
Bandit
Guards
Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer Bandit Mega Knight
Bandit Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Barbarians
Magic Archer Mega Knight
Bandit Magic Archer
Bandit Magic Archer Mega Knight
Bandit Magic Archer
Magic Archer
Guards
Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Barbarians Guards Bandit Magic Archer
Magic Archer
Magic Archer Mega Knight
Magic Archer Skeleton King
Mega Knight
Guards Magic Archer Skeleton King
Magic Archer
Bandit Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: