My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Royal Ghost Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Skeleton King
Giant Snowball
Archers Skeleton Barrel Skeleton King
Zap
Archers Skeleton Barrel Firecracker Skeleton King
Barbarian Barrel
Archers Skeleton Barrel Firecracker Royal Ghost Skeleton King
The Log
Archers Skeleton Barrel Firecracker Skeleton King
Earthquake
Archers Firecracker Skeleton King
Arrows
Archers Skeleton Barrel Firecracker Skeleton King
Royal Delivery
Archers Skeleton Barrel Firecracker Royal Ghost Skeleton King
Fireball
Archers Skeleton Barrel Firecracker Skeleton King
Poison
Archers Skeleton Barrel Firecracker Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Skeleton Barrel Firecracker Royal Ghost Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Skeleton Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Archers Skeleton Barrel Royal Ghost Mega Knight
Archers
Zap Arrows Skeleton Barrel Royal Ghost Mega Knight
Arrows
Zap Archers Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Skeleton King Zap Archers Arrows Royal Ghost Mega Knight
Firecracker
Zap Skeleton Barrel Mega Knight
Royal Ghost
Zap Archers Skeleton Barrel Mega Knight
Mega Knight
Zap Archers Arrows Skeleton Barrel Firecracker Royal Ghost
Skeleton King
Skeleton Barrel

Defense Synergies 2 11

Zap
Mega Knight Archers Arrows Skeleton Barrel Firecracker Royal Ghost
Archers
Zap Firecracker Mega Knight Skeleton King
Arrows
Mega Knight Zap
Skeleton Barrel
Zap Mega Knight
Firecracker
Zap Archers Mega Knight
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Arrows Archers Skeleton Barrel Firecracker Royal Ghost
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Zap Firecracker Mega Knight
Mega Knight Archers
Firecracker Mega Knight Skeleton King
Arrows Firecracker Mega Knight
Arrows Zap Archers Firecracker Royal Ghost Mega Knight
Zap Archers Arrows Firecracker
Zap Arrows Skeleton Barrel Mega Knight
Skeleton King
Archers Firecracker Royal Ghost Mega Knight
Archers Zap Arrows Firecracker Royal Ghost Mega Knight Skeleton King
Arrows Zap Archers Firecracker
Mega Knight Zap
Mega Knight Zap Arrows Firecracker Royal Ghost Skeleton King
Mega Knight Skeleton King
Zap Mega Knight
Mega Knight Arrows Firecracker
Arrows Mega Knight Zap Archers Firecracker Royal Ghost
Zap Arrows Archers Firecracker Royal Ghost Mega Knight
Royal Ghost Mega Knight Archers Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Royal Ghost
Zap Archers Arrows Skeleton Barrel Firecracker Royal Ghost Mega Knight
Mega Knight Zap
Mega Knight Zap
Mega Knight
Arrows Firecracker Zap Archers Skeleton Barrel
Archers
Mega Knight
Zap Mega Knight Firecracker
Mega Knight
Mega Knight Zap Arrows
Mega Knight Skeleton King
Archers Firecracker Mega Knight
Zap Archers Firecracker Skeleton King
Arrows Mega Knight Zap Archers Firecracker Royal Ghost Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Royal Ghost
Arrows Firecracker Zap Skeleton Barrel Royal Ghost
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Skeleton Barrel
Archers Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Firecracker Zap Arrows Skeleton Barrel
Zap Archers Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Zap Archers Arrows Skeleton Barrel Firecracker Mega Knight
Zap Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Skeleton Barrel Royal Ghost
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel Firecracker
Zap Archers Arrows Firecracker
Zap Skeleton Barrel Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Skeleton Barrel Archers
Zap Archers Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Zap Skeleton Barrel Firecracker Skeleton King
Zap Arrows
Firecracker Mega Knight
Zap Firecracker Skeleton King
Firecracker Zap
Zap Skeleton Barrel Firecracker Royal Ghost Mega Knight

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