My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Bandit
Giant Snowball
Skeletons Bomber Bats Musketeer
Zap
Skeletons Bomber Bats Bandit
Barbarian Barrel
Skeletons Bomber Musketeer Bandit
The Log
Skeletons Bomber Musketeer Bandit
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats
Royal Delivery
Skeletons Bomber Bats Musketeer Bandit
Fireball
Bomber Musketeer Bandit
Poison
Bomber Bats Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Zap Bandit Musketeer Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Zap

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Zap Bandit Mega Knight
Bats
Mega Knight Bomber Zap Bandit
Zap
Bomber Bats Musketeer Freeze Bandit Mega Knight
Musketeer
Zap Bandit Mega Knight
Freeze
Zap
Bandit
Bomber Bats Zap Musketeer Mega Knight
Mega Knight
Bats Bomber Zap Musketeer Bandit

Defense Synergies 2 18

Skeletons
Musketeer Bomber Bats Zap Bandit
Bomber
Skeletons Bats Zap Bandit
Bats
Skeletons Bomber Zap Musketeer Freeze Bandit Mega Knight
Zap
Mega Knight Skeletons Bomber Bats Musketeer Bandit
Musketeer
Skeletons Bats Zap Bandit Mega Knight
Freeze
Bats Mega Knight
Bandit
Skeletons Bomber Bats Zap Musketeer Mega Knight
Mega Knight
Zap Bats Musketeer Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Skeletons Bats Zap Musketeer Bandit Mega Knight
Mega Knight Skeletons Bomber Bats Musketeer Freeze Bandit
Skeletons Bats Musketeer Bandit Mega Knight
Bomber Mega Knight
Freeze Skeletons Bomber Bats Zap Musketeer Bandit Mega Knight
Bats Musketeer Zap Freeze
Zap Musketeer Bandit Mega Knight
Skeletons Musketeer
Skeletons Bomber Musketeer Bandit Mega Knight
Bats Skeletons Bomber Zap Musketeer Freeze Bandit Mega Knight
Musketeer Bats Zap
Mega Knight Skeletons Bomber Bats Zap Musketeer Freeze Bandit
Bomber Mega Knight Bats Zap Freeze
Bandit Mega Knight
Zap Freeze Bandit Mega Knight
Mega Knight Skeletons Bomber Bats Musketeer
Mega Knight Bomber Bats Zap Musketeer Bandit
Zap Freeze Bomber Bats Musketeer Bandit Mega Knight
Musketeer
Bomber Mega Knight Bats Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Bandit
Bandit Bomber Zap Musketeer Mega Knight
Bandit Mega Knight Skeletons Bats Zap Musketeer
Mega Knight Bats Zap Musketeer Bandit
Skeletons Musketeer Bandit Mega Knight
Skeletons Bats Zap Musketeer Freeze
Skeletons Bats Musketeer Bandit
Mega Knight
Zap Freeze Mega Knight Skeletons Bats Bandit
Skeletons Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap
Mega Knight Skeletons Bandit
Bomber Musketeer Mega Knight
Skeletons Bomber Bats Zap Musketeer Freeze
Bats Mega Knight Bomber Zap Musketeer Freeze
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Bandit
Zap Musketeer Bandit
Bandit
Musketeer Freeze
Bomber Zap Mega Knight
Bats Zap Musketeer Freeze
Bomber Musketeer
Zap Freeze
Zap Bandit
Bats Musketeer
Zap Musketeer Bandit
Zap Musketeer
Musketeer Bandit
Musketeer Freeze Bandit
Zap Musketeer
Bomber Zap Musketeer Bandit
Musketeer Bandit Mega Knight
Freeze
Bomber Bats
Bomber Zap Musketeer Bandit Mega Knight
Bomber Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Freeze Bomber Mega Knight
Zap Musketeer Bandit
Zap Musketeer Bandit Mega Knight
Zap Musketeer Bandit
Bats Zap Musketeer
Zap Bats Musketeer Freeze
Bomber Zap Musketeer Bandit Mega Knight
Zap Freeze
Mega Knight
Zap Bats Musketeer Freeze Bandit
Zap Musketeer
Freeze
Musketeer Mega Knight
Bomber Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer Freeze
Bats Zap Musketeer
Zap Musketeer Freeze Bandit Mega Knight
Mega Knight

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