My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Bomb Tower Ice Wizard
The Log
Skeletons
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Miner Ice Wizard
Fireball
Bomb Tower Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Tornado The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tornado Miner Ice Wizard Bomb Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tornado Miner

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomb Tower
Rocket
Tornado Miner
Tornado
Rocket The Log Ice Wizard Mega Knight
The Log
Tornado Miner Mega Knight
Miner
Rocket The Log Mega Knight
Ice Wizard
Tornado
Mega Knight
Tornado The Log Miner

Defense Synergies 4 13

Skeletons
Bomb Tower Tornado The Log Ice Wizard
Bomb Tower
Tornado The Log Skeletons Ice Wizard
Rocket
Tornado The Log
Tornado
Bomb Tower Rocket Ice Wizard Skeletons The Log Mega Knight
The Log
Bomb Tower Skeletons Rocket Tornado Miner Ice Wizard Mega Knight
Miner
The Log Mega Knight
Ice Wizard
Tornado Skeletons Bomb Tower The Log Mega Knight
Mega Knight
Tornado The Log Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Bomb Tower Skeletons The Log Ice Wizard Mega Knight
Bomb Tower Rocket Tornado Mega Knight Skeletons Ice Wizard
Bomb Tower Skeletons Ice Wizard Mega Knight
Bomb Tower Rocket Tornado The Log Mega Knight
Tornado The Log Skeletons Bomb Tower Ice Wizard Mega Knight
Rocket Tornado Bomb Tower Ice Wizard
Rocket Bomb Tower The Log Mega Knight
Skeletons Bomb Tower Tornado Ice Wizard
Tornado Skeletons Miner Ice Wizard Mega Knight
Ice Wizard Skeletons Bomb Tower Tornado The Log Mega Knight
Tornado Ice Wizard
Bomb Tower Mega Knight Skeletons Rocket The Log Ice Wizard
Bomb Tower Rocket Mega Knight Tornado The Log
Bomb Tower Mega Knight
Bomb Tower Rocket Tornado The Log Mega Knight
Bomb Tower Mega Knight Skeletons Tornado
Bomb Tower Mega Knight Tornado The Log Ice Wizard
Bomb Tower Tornado The Log Ice Wizard Mega Knight
Bomb Tower Tornado
Mega Knight Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Bomb Tower Rocket The Log Miner Mega Knight
Mega Knight Skeletons Bomb Tower Rocket The Log
Rocket Mega Knight Tornado The Log
Skeletons Mega Knight
Rocket Skeletons Bomb Tower Tornado Ice Wizard
Rocket Skeletons Bomb Tower Ice Wizard
Mega Knight Bomb Tower
Rocket Mega Knight Skeletons Bomb Tower Tornado The Log
Skeletons
Mega Knight Bomb Tower
Rocket Mega Knight Tornado The Log
Rocket Mega Knight Skeletons Bomb Tower
Bomb Tower Mega Knight
Skeletons Bomb Tower Rocket Tornado The Log
Mega Knight Bomb Tower The Log Ice Wizard
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado The Log Miner Ice Wizard
Rocket The Log Miner
Rocket The Log
Rocket The Log Mega Knight
Rocket Tornado Ice Wizard
Tornado The Log
The Log Tornado Ice Wizard
The Log Miner Tornado
Rocket Tornado
Rocket Miner Tornado The Log
Rocket Tornado
Rocket The Log Miner
Rocket
The Log
Rocket The Log
Rocket The Log Mega Knight
Rocket Tornado
Rocket
Rocket The Log Mega Knight
Rocket Tornado The Log Miner Mega Knight
Rocket The Log Mega Knight
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Ice Wizard Mega Knight
The Log Miner Tornado Ice Wizard
Tornado The Log Miner Mega Knight
Rocket Miner Tornado The Log
Tornado Ice Wizard
Rocket
Rocket The Log Miner Mega Knight
Rocket
Mega Knight
Rocket The Log
Rocket
Rocket Tornado Ice Wizard
The Log
Miner Rocket Mega Knight
The Log
Rocket Tornado
Mega Knight
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log Miner Mega Knight
Rocket Mega Knight

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