My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tombstone Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Wall Breakers Miner
Giant Snowball
Skeletons Spear Goblins Tombstone Wall Breakers Miner
Zap
Skeletons Spear Goblins Tombstone Wall Breakers
Barbarian Barrel
Skeletons Spear Goblins Tombstone Wizard Wall Breakers
The Log
Skeletons Spear Goblins Tombstone Wall Breakers
Earthquake
Skeletons Spear Goblins Tombstone
Arrows
Skeletons Spear Goblins Tombstone Wall Breakers
Royal Delivery
Skeletons Spear Goblins Wizard Wall Breakers Miner
Fireball
Tombstone Wizard Wall Breakers
Poison
Spear Goblins Tombstone Wizard
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Wall Breakers The Log Tombstone Miner Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Wall Breakers The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Wall Breakers Mega Knight
Tombstone
Wizard
Miner Mega Knight
Wall Breakers
Miner Spear Goblins The Log Mega Knight
The Log
Wall Breakers Miner Mega Knight
Miner
Spear Goblins Wall Breakers Wizard The Log Mega Knight
Mega Knight
Spear Goblins Wizard Wall Breakers The Log Miner

Defense Synergies 0 13

Skeletons
Spear Goblins Tombstone Wizard The Log
Spear Goblins
Skeletons Tombstone The Log Mega Knight
Tombstone
Skeletons Spear Goblins Wizard
Wizard
Skeletons Tombstone The Log Mega Knight
Wall Breakers
The Log
Skeletons Spear Goblins Wizard Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Spear Goblins Wizard The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Wizard The Log
Skeletons Tombstone The Log Mega Knight
Mega Knight Skeletons Tombstone
Skeletons Tombstone Mega Knight
Tombstone The Log Mega Knight
The Log Skeletons Spear Goblins Mega Knight
Spear Goblins Tombstone Wizard
The Log Mega Knight
Skeletons Tombstone
Skeletons Spear Goblins Miner Mega Knight
Skeletons Spear Goblins Tombstone Wizard The Log Mega Knight
Spear Goblins Wizard
Tombstone Mega Knight Skeletons Wizard The Log
Wizard Mega Knight Tombstone The Log
Tombstone Mega Knight
The Log Mega Knight
Wizard Mega Knight Skeletons Tombstone
Tombstone Mega Knight Spear Goblins Wizard The Log
Wizard The Log Spear Goblins Tombstone Mega Knight
Wizard Mega Knight Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Tombstone
Wizard The Log Miner Mega Knight
Tombstone Mega Knight Skeletons Spear Goblins The Log
Mega Knight The Log
Skeletons Tombstone Mega Knight
Wizard Skeletons
Skeletons Spear Goblins Tombstone
Mega Knight
Mega Knight Skeletons Spear Goblins Tombstone The Log
Skeletons Tombstone
Mega Knight Tombstone
Mega Knight The Log
Mega Knight Skeletons Tombstone Wizard
Wizard Mega Knight
Tombstone Skeletons Spear Goblins The Log
Mega Knight Wizard The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
Wizard The Log Mega Knight
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Miner Wizard
Miner Wizard The Log
Wizard
The Log Miner
The Log
Spear Goblins Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Miner Wizard
Wizard The Log Miner Mega Knight
Miner The Log
Wizard
Wizard
Wizard The Log Miner Mega Knight
Mega Knight
Wizard The Log
Spear Goblins Tombstone
Wizard
The Log
Miner Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Miner Mega Knight
Wizard Mega Knight

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