My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Lumberjack
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Wizard Goblin Barrel Electro Wizard Lumberjack
The Log
Skeletons Goblin Barrel Lumberjack
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Wizard Goblin Barrel Electro Wizard Lumberjack
Fireball
Wizard Goblin Barrel Electro Wizard Lumberjack
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Barrel Electro Wizard Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Goblin Barrel Lumberjack
Zap
Electro Wizard Bats Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Goblin Barrel
Bats Lumberjack Mega Knight
Electro Wizard
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Wizard Goblin Barrel Electro Wizard Mega Knight
Mega Knight
Bats Zap Wizard Goblin Barrel Electro Wizard Lumberjack

Defense Synergies 2 15

Skeletons
Bats Zap Wizard Electro Wizard Lumberjack
Bats
Skeletons Zap Electro Wizard Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Skeletons Bats Lumberjack
Wizard
Skeletons Electro Wizard Lumberjack Mega Knight
Goblin Barrel
Electro Wizard
Zap Skeletons Bats Wizard Lumberjack Mega Knight
Lumberjack
Skeletons Bats Zap Wizard Electro Wizard
Mega Knight
Zap Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Lumberjack Skeletons Bats Zap Electro Wizard Mega Knight
Lumberjack Mega Knight Skeletons Bats Electro Wizard
Lumberjack Skeletons Bats Electro Wizard Mega Knight
Lumberjack Mega Knight
Skeletons Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Wizard
Zap Electro Wizard Mega Knight
Skeletons Lumberjack
Skeletons Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Skeletons Zap Wizard Lumberjack Mega Knight
Bats Zap Wizard Electro Wizard
Lumberjack Mega Knight Skeletons Bats Zap Wizard Electro Wizard
Wizard Mega Knight Bats Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Skeletons Bats Electro Wizard Lumberjack
Mega Knight Bats Zap Wizard Electro Wizard Lumberjack
Zap Wizard Bats Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Zap Electro Wizard
Electro Wizard Zap Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bats Zap Electro Wizard
Lumberjack Mega Knight Bats Zap Electro Wizard
Skeletons Lumberjack Mega Knight
Wizard Skeletons Bats Zap Electro Wizard
Skeletons Bats Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Skeletons Bats
Skeletons
Mega Knight Bats Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Skeletons Wizard Lumberjack
Wizard Mega Knight
Electro Wizard Skeletons Bats Zap Lumberjack
Bats Mega Knight Zap Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Electro Wizard Lumberjack
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Bats
Zap Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight
Wizard Mega Knight

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