My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker
Barbarian Barrel
Ice Spirit Goblins Firecracker Tesla
The Log
Ice Spirit Goblins Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Giant Snowball Firecracker Tesla Hog Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Giant Snowball Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Giant Snowball Firecracker Mega Knight
Goblins
Hog Rider Ice Spirit
Giant Snowball
Hog Rider Ice Spirit Firecracker Mega Knight
Firecracker
Hog Rider Ice Spirit Giant Snowball Mega Knight
Tesla
Hog Rider
Ice Spirit Goblins Giant Snowball Firecracker Mega Knight
Mega Knight
Ice Spirit Giant Snowball Firecracker Hog Rider
Goblinstein

Defense Synergies 1 12

Ice Spirit
Goblins Giant Snowball Firecracker Tesla Mega Knight
Goblins
Ice Spirit Giant Snowball Firecracker Tesla
Giant Snowball
Mega Knight Ice Spirit Goblins Firecracker Tesla
Firecracker
Ice Spirit Goblins Giant Snowball Tesla Mega Knight
Tesla
Ice Spirit Goblins Giant Snowball Firecracker
Hog Rider
Mega Knight
Giant Snowball Ice Spirit Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Ice Spirit Goblins Firecracker Tesla Mega Knight
Tesla Mega Knight Goblins Giant Snowball
Tesla Goblins Firecracker Mega Knight
Firecracker Mega Knight
Goblins Giant Snowball Firecracker Tesla Mega Knight
Giant Snowball Tesla Ice Spirit Firecracker
Tesla Mega Knight
Tesla Goblins
Ice Spirit Goblins Giant Snowball Firecracker Tesla Mega Knight
Goblins Giant Snowball Firecracker Tesla Mega Knight
Tesla Giant Snowball Firecracker
Tesla Mega Knight Ice Spirit Giant Snowball
Mega Knight Ice Spirit Goblins Giant Snowball Firecracker Tesla
Tesla Mega Knight
Ice Spirit Giant Snowball Tesla Mega Knight
Tesla Mega Knight Goblins Firecracker
Ice Spirit Tesla Mega Knight Goblins Giant Snowball Firecracker
Giant Snowball Ice Spirit Firecracker Tesla Mega Knight
Tesla
Mega Knight Goblins Giant Snowball Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Giant Snowball Tesla
Giant Snowball Firecracker Tesla Mega Knight
Mega Knight Ice Spirit Goblins
Mega Knight Tesla
Tesla Mega Knight
Firecracker Ice Spirit Giant Snowball Tesla
Goblins Tesla
Mega Knight Tesla
Mega Knight Ice Spirit Goblins Giant Snowball Firecracker
Tesla
Mega Knight Tesla
Mega Knight Giant Snowball
Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Ice Spirit Goblins Firecracker
Mega Knight Giant Snowball Firecracker Tesla
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball
Firecracker
Giant Snowball Firecracker Mega Knight
Firecracker Ice Spirit Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Goblins Giant Snowball
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball
Giant Snowball Firecracker Mega Knight
Giant Snowball Firecracker Mega Knight
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Ice Spirit Mega Knight
Firecracker Giant Snowball
Giant Snowball Mega Knight
Firecracker
Giant Snowball Firecracker
Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball Mega Knight
Ice Spirit Giant Snowball Firecracker
Mega Knight
Giant Snowball Firecracker
Ice Spirit
Giant Snowball Firecracker
Firecracker Mega Knight
Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Ice Spirit Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker Mega Knight
Firecracker Mega Knight

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