My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Witch Lumberjack
Zap
Witch Sparky
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Lumberjack Sparky
The Log
Elite Barbarians Witch Lumberjack Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Lumberjack Sparky
Fireball
Elite Barbarians Wizard Witch Lumberjack Sparky
Poison
Wizard Witch Sparky
Lightning
Elite Barbarians Valkyrie Wizard Witch Lumberjack Sparky
Rocket
Elite Barbarians Valkyrie Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Lumberjack Wizard Witch Elite Barbarians Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Lumberjack Wizard Witch

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Lumberjack Sparky Mega Knight
Valkyrie
Elite Barbarians Lumberjack Wizard Witch Sparky
Wizard
Elite Barbarians Valkyrie Lumberjack Sparky Mega Knight
Rocket
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Elite Barbarians Wizard Witch Sparky Mega Knight
Sparky
Elite Barbarians Valkyrie Wizard Lumberjack
Mega Knight
Elite Barbarians Wizard Witch Lumberjack

Defense Synergies 1 10

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Witch Lumberjack Sparky
Wizard
Elite Barbarians Valkyrie Lumberjack Mega Knight
Rocket
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Witch
Sparky
Valkyrie
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Sparky
Elite Barbarians Lumberjack Sparky Valkyrie Witch Mega Knight
Rocket Witch Lumberjack Sparky Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Lumberjack Sparky Valkyrie Mega Knight
Elite Barbarians Valkyrie Rocket Lumberjack Sparky Mega Knight
Valkyrie Lumberjack Mega Knight
Rocket Wizard Witch
Rocket Valkyrie Sparky Mega Knight
Witch Sparky Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Lumberjack Sparky Mega Knight
Valkyrie Witch Wizard Lumberjack Mega Knight
Wizard Witch
Lumberjack Sparky Mega Knight Elite Barbarians Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Sparky Mega Knight Witch Lumberjack
Elite Barbarians Sparky Lumberjack Mega Knight
Rocket Elite Barbarians Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Elite Barbarians Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Lumberjack Mega Knight
Sparky Elite Barbarians Lumberjack
Valkyrie Wizard Mega Knight Elite Barbarians Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Elite Barbarians Witch Sparky
Elite Barbarians Valkyrie Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Valkyrie Rocket Witch Sparky
Valkyrie Rocket Lumberjack Mega Knight Elite Barbarians Sparky
Elite Barbarians Valkyrie Witch Lumberjack Sparky Mega Knight
Wizard Rocket Witch
Rocket Sparky Elite Barbarians Valkyrie Witch Lumberjack
Mega Knight Elite Barbarians Valkyrie Lumberjack Sparky
Rocket Mega Knight Elite Barbarians Valkyrie Witch Sparky
Witch Sparky
Mega Knight Elite Barbarians Valkyrie Witch Lumberjack Sparky
Rocket Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Rocket Mega Knight Valkyrie Wizard Witch Lumberjack Sparky
Wizard Valkyrie Witch Sparky Mega Knight
Elite Barbarians Witch Sparky Valkyrie Rocket Lumberjack
Valkyrie Mega Knight Elite Barbarians Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Sparky
Rocket Sparky
Valkyrie Rocket Sparky
Wizard Rocket Valkyrie Sparky Mega Knight
Wizard Rocket Witch
Wizard Witch Sparky
Wizard
Wizard
Rocket Elite Barbarians Lumberjack Sparky
Rocket Valkyrie Wizard Sparky
Wizard Rocket
Rocket Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky
Rocket Wizard Witch Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Wizard Sparky Mega Knight
Rocket Valkyrie Wizard Witch Mega Knight
Rocket Sparky Mega Knight
Rocket Wizard
Rocket Sparky
Rocket
Valkyrie Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Rocket Sparky
Elite Barbarians Wizard Witch Sparky
Rocket Wizard Witch
Elite Barbarians Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Sparky Mega Knight
Rocket Wizard Sparky
Rocket Witch
Rocket Wizard Witch
Valkyrie Wizard Rocket Lumberjack Sparky Mega Knight
Wizard
Rocket Sparky
Elite Barbarians Sparky Mega Knight
Elite Barbarians Rocket Witch Sparky
Rocket Witch
Rocket Witch Sparky Mega Knight
Sparky
Wizard Rocket Sparky Mega Knight

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