My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Electro Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Electro Wizard Magic Archer Sparky
Fireball
Electro Wizard Magic Archer Sparky
Poison
Electro Wizard Magic Archer Sparky
Lightning
Electro Wizard Magic Archer Sparky Monk
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Tornado Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Delivery Tornado Electro Wizard Magic Archer Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Royal Delivery Tornado Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Rage
Sparky Electro Wizard
Tornado
Magic Archer Sparky Mega Knight
Electro Wizard
Rage Magic Archer Sparky Mega Knight
Magic Archer
Tornado Electro Wizard Mega Knight
Sparky
Rage Tornado Electro Wizard
Mega Knight
Tornado Electro Wizard Magic Archer
Monk

Defense Synergies 4 9

Royal Delivery
Tornado Electro Wizard Magic Archer Sparky Mega Knight
Rage
Tornado
Royal Delivery Magic Archer Sparky Electro Wizard Sparky Mega Knight
Electro Wizard
Royal Delivery Tornado Magic Archer Mega Knight
Magic Archer
Tornado Royal Delivery Electro Wizard Mega Knight
Sparky
Tornado Royal Delivery Tornado
Mega Knight
Royal Delivery Tornado Electro Wizard Magic Archer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Sparky Royal Delivery Electro Wizard Mega Knight Monk
Tornado Sparky Mega Knight Royal Delivery Electro Wizard
Sparky Electro Wizard Mega Knight Monk
Royal Delivery Tornado Sparky Mega Knight Monk
Royal Delivery Tornado Electro Wizard Magic Archer Mega Knight
Tornado Electro Wizard Royal Delivery Magic Archer
Electro Wizard Magic Archer Sparky Mega Knight Monk
Sparky Tornado
Tornado Royal Delivery Electro Wizard Sparky Mega Knight
Electro Wizard Royal Delivery Tornado Magic Archer Mega Knight
Royal Delivery Tornado Electro Wizard Magic Archer
Sparky Mega Knight Royal Delivery Electro Wizard
Sparky Mega Knight Royal Delivery Tornado Electro Wizard Magic Archer
Sparky Electro Wizard Mega Knight
Tornado Monk Royal Delivery Electro Wizard Sparky Mega Knight
Sparky Mega Knight Royal Delivery Tornado Electro Wizard
Royal Delivery Mega Knight Tornado Electro Wizard Magic Archer
Royal Delivery Tornado Electro Wizard Magic Archer Mega Knight
Sparky Tornado Electro Wizard
Mega Knight Royal Delivery Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Electro Wizard Sparky
Royal Delivery Electro Wizard Magic Archer Mega Knight Monk
Royal Delivery Mega Knight Electro Wizard Sparky
Mega Knight Royal Delivery Tornado Electro Wizard Sparky Monk
Royal Delivery Sparky Mega Knight
Royal Delivery Tornado Electro Wizard Magic Archer Monk
Royal Delivery Sparky Electro Wizard
Mega Knight Royal Delivery Sparky
Royal Delivery Electro Wizard Mega Knight Tornado Magic Archer Sparky Monk
Royal Delivery Sparky
Mega Knight Sparky
Mega Knight Monk Royal Delivery Tornado Electro Wizard
Royal Delivery Mega Knight Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky Royal Delivery Tornado Magic Archer Monk
Mega Knight Royal Delivery Electro Wizard Magic Archer Sparky
Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky Monk
Monk Tornado Electro Wizard Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky Mega Knight
Tornado Magic Archer Monk
Tornado Magic Archer Sparky
Tornado Magic Archer
Monk Tornado
Tornado Electro Wizard Sparky
Monk Tornado Electro Wizard Magic Archer Sparky
Monk Tornado Magic Archer
Magic Archer Sparky
Magic Archer Monk
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky Mega Knight
Monk Tornado Sparky
Sparky
Electro Wizard Magic Archer Sparky Mega Knight Monk
Tornado Magic Archer Mega Knight Monk
Magic Archer Sparky Mega Knight Monk
Tornado
Tornado Sparky Monk
Monk
Tornado Magic Archer Sparky Mega Knight
Tornado Electro Wizard Magic Archer Sparky Monk
Tornado Magic Archer Sparky Mega Knight Monk
Tornado Magic Archer Sparky
Tornado Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky Monk
Sparky Mega Knight
Magic Archer Sparky Monk
Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Monk
Electro Wizard Magic Archer Sparky Mega Knight
Magic Archer
Monk Tornado Sparky
Sparky Mega Knight
Tornado Electro Wizard Magic Archer Sparky
Tornado Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer Sparky Mega Knight Monk
Sparky
Sparky Mega Knight Monk

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