My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Wizard Magic Archer
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Wizard Magic Archer
Fireball
Archers Minions Tesla Wizard Magic Archer
Poison
Archers Minions Wizard Magic Archer
Lightning
Tesla Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Tesla Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Minions Magic Archer Mega Knight
Archers
Zap Arrows Mega Knight
Arrows
Zap Archers Mega Knight
Minions
Mega Knight Zap
Tesla
Wizard
Mega Knight
Magic Archer
Zap Mega Knight
Mega Knight
Minions Zap Archers Arrows Wizard Magic Archer

Defense Synergies 2 15

Zap
Mega Knight Archers Arrows Minions Tesla Magic Archer
Archers
Zap Minions Tesla Mega Knight
Arrows
Mega Knight Zap Tesla
Minions
Zap Archers Tesla Mega Knight
Tesla
Zap Archers Arrows Minions Wizard Magic Archer
Wizard
Tesla Mega Knight
Magic Archer
Zap Tesla Mega Knight
Mega Knight
Zap Arrows Archers Minions Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Wizard Magic Archer
Zap Minions Tesla Mega Knight
Tesla Mega Knight Archers Minions
Tesla Minions Mega Knight
Arrows Mega Knight
Arrows Zap Archers Minions Tesla Magic Archer Mega Knight
Minions Tesla Zap Archers Arrows Wizard Magic Archer
Zap Arrows Tesla Magic Archer Mega Knight
Tesla Minions
Archers Tesla Mega Knight
Archers Minions Zap Arrows Tesla Wizard Magic Archer Mega Knight
Arrows Minions Tesla Zap Archers Wizard Magic Archer
Tesla Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Arrows Minions Tesla Magic Archer
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Minions
Arrows Tesla Mega Knight Zap Archers Minions Wizard Magic Archer
Zap Arrows Wizard Archers Minions Tesla Magic Archer Mega Knight
Tesla
Wizard Mega Knight Archers Arrows Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tesla
Zap Archers Arrows Tesla Wizard Magic Archer Mega Knight
Mega Knight Zap Minions
Mega Knight Zap Tesla
Tesla Mega Knight
Arrows Wizard Zap Archers Minions Tesla Magic Archer
Archers Minions Tesla
Mega Knight Tesla
Zap Mega Knight Minions Magic Archer
Tesla
Mega Knight Minions Tesla
Mega Knight Zap Arrows
Mega Knight Tesla Wizard
Wizard Archers Tesla Magic Archer Mega Knight
Tesla Zap Archers Minions Magic Archer
Arrows Minions Mega Knight Zap Archers Tesla Wizard Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows
Wizard Zap Arrows Magic Archer Mega Knight
Arrows Wizard Zap Minions Magic Archer
Archers Arrows Wizard Magic Archer
Arrows Zap Wizard Magic Archer
Arrows Zap Wizard
Minions
Zap Arrows Wizard Magic Archer
Zap Archers Arrows Wizard Magic Archer
Magic Archer
Arrows Minions Magic Archer
Zap Arrows Magic Archer
Zap Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Minions
Zap Archers Arrows Wizard Magic Archer Mega Knight
Zap Arrows Wizard Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Magic Archer Mega Knight
Arrows Zap Wizard Magic Archer
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Magic Archer
Zap Archers Arrows Wizard Magic Archer
Zap Minions Wizard
Zap Arrows Wizard Magic Archer Mega Knight
Zap Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Zap Archers Minions Magic Archer
Zap Archers Arrows Wizard Magic Archer
Arrows
Wizard Magic Archer Mega Knight
Arrows Zap Wizard Magic Archer
Zap Arrows
Mega Knight
Zap Minions Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight
Wizard Mega Knight

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