My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider Lumberjack
Zap
Bats Dart Goblin
Barbarian Barrel
Tesla Dart Goblin Lumberjack
The Log
Dart Goblin Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Hog Rider Lumberjack
Fireball
Tesla Dart Goblin Hog Rider Lumberjack
Poison
Bats Dart Goblin
Lightning
Tesla Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Tesla Fireball Hog Rider Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Lumberjack
Arrows
Fireball Hog Rider Lumberjack Mega Knight
Tesla
Dart Goblin
Hog Rider Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Bats Arrows Fireball Dart Goblin Lumberjack Mega Knight
Lumberjack
Bats Arrows Hog Rider Mega Knight
Mega Knight
Bats Arrows Dart Goblin Fireball Hog Rider Lumberjack

Defense Synergies 1 13

Bats
Tesla Dart Goblin Lumberjack Mega Knight
Arrows
Mega Knight Tesla Fireball Lumberjack
Tesla
Bats Arrows Dart Goblin Fireball
Dart Goblin
Bats Tesla Lumberjack Mega Knight
Fireball
Arrows Tesla Lumberjack Mega Knight
Hog Rider
Lumberjack
Bats Arrows Dart Goblin Fireball
Mega Knight
Arrows Bats Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball
Lumberjack Bats Tesla Dart Goblin Mega Knight
Tesla Lumberjack Mega Knight Bats Dart Goblin
Tesla Lumberjack Bats Dart Goblin Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Bats Tesla Dart Goblin Lumberjack Mega Knight
Bats Tesla Dart Goblin Arrows Fireball
Arrows Tesla Dart Goblin Fireball Mega Knight
Tesla Lumberjack
Tesla Dart Goblin Lumberjack Mega Knight
Bats Dart Goblin Arrows Tesla Fireball Lumberjack Mega Knight
Arrows Tesla Bats Dart Goblin Fireball
Tesla Lumberjack Mega Knight Bats Fireball
Fireball Mega Knight Bats Arrows Tesla Dart Goblin Lumberjack
Tesla Lumberjack Mega Knight
Tesla Fireball Lumberjack Mega Knight
Tesla Mega Knight Bats Arrows Fireball Lumberjack
Arrows Tesla Fireball Mega Knight Bats Dart Goblin Lumberjack
Arrows Bats Tesla Dart Goblin Fireball Lumberjack Mega Knight
Tesla Dart Goblin Lumberjack
Mega Knight Bats Arrows Tesla Dart Goblin Fireball Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Fireball
Fireball Arrows Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Tesla Fireball
Tesla Lumberjack Mega Knight
Arrows Fireball Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Fireball Lumberjack
Mega Knight Tesla Lumberjack
Mega Knight Bats Fireball
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Lumberjack
Mega Knight Arrows Fireball
Mega Knight Tesla Fireball Lumberjack
Tesla Dart Goblin Fireball Mega Knight
Tesla Bats Dart Goblin Fireball Lumberjack
Bats Arrows Mega Knight Tesla Dart Goblin Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Bats Fireball Lumberjack
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Mega Knight
Arrows Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Dart Goblin
Fireball Arrows Mega Knight
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Dart Goblin Fireball
Fireball Arrows Dart Goblin
Arrows Fireball
Fireball Dart Goblin Lumberjack Mega Knight
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Mega Knight

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