My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Sparky
Giant Snowball
Clone
Zap
Clone Sparky
Barbarian Barrel
Clone Sparky
The Log
Clone Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Sparky
Fireball
Clone Sparky
Poison
Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Freeze Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Tornado Freeze Rocket Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Tornado Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Mirror
Mirror
Rocket Tornado Freeze Lightning Sparky
Clone
Sparky
Tornado
Rocket Sparky Mirror Freeze Mega Knight
Freeze
Mirror Tornado
Lightning
Mirror
Sparky
Tornado Mirror Clone
Mega Knight
Tornado

Defense Synergies 3 6

Rocket
Tornado
Mirror
Tornado Sparky Mega Knight
Clone
Tornado
Rocket Mirror Sparky Sparky Mega Knight
Freeze
Sparky Mega Knight
Lightning
Sparky
Tornado Mirror Tornado Freeze
Mega Knight
Mirror Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Sparky
Sparky Mega Knight
Rocket Tornado Sparky Mega Knight Freeze Lightning
Sparky Mega Knight
Lightning Rocket Tornado Sparky Mega Knight
Tornado Freeze Mega Knight
Rocket Tornado Lightning Freeze
Rocket Lightning Sparky Mega Knight
Sparky Tornado
Tornado Sparky Mega Knight
Tornado Freeze Mega Knight
Tornado
Sparky Mega Knight Rocket Freeze Lightning
Rocket Sparky Mega Knight Tornado Freeze
Sparky Mega Knight
Rocket Tornado Freeze Lightning Sparky Mega Knight
Sparky Mega Knight Tornado
Mega Knight Tornado
Tornado Freeze Mega Knight
Sparky Tornado
Mega Knight Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Rocket Lightning Mega Knight
Mega Knight Rocket Lightning Sparky
Rocket Lightning Mega Knight Tornado Sparky
Sparky Mega Knight
Rocket Tornado Freeze
Rocket Sparky Lightning
Mega Knight Sparky
Rocket Freeze Lightning Mega Knight Tornado Sparky
Sparky
Mega Knight Sparky
Rocket Lightning Mega Knight Tornado
Rocket Lightning Mega Knight Sparky
Sparky Mega Knight
Sparky Rocket Tornado Freeze Lightning
Mega Knight Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Freeze Sparky
Tornado
Rocket Lightning Sparky
Lightning Rocket Freeze Sparky
Rocket Sparky Mega Knight
Rocket Tornado Freeze
Tornado Sparky
Tornado Freeze Lightning
Tornado Lightning
Rocket Lightning Tornado Sparky
Rocket Lightning Tornado Sparky
Lightning Rocket Tornado
Rocket Lightning Sparky
Lightning Rocket Freeze
Lightning Sparky
Rocket Lightning Sparky
Lightning Rocket Sparky Mega Knight
Lightning Rocket Tornado Freeze Sparky
Rocket Lightning Sparky
Rocket Lightning Sparky Mega Knight
Rocket Lightning Tornado Mega Knight
Rocket Lightning Sparky Mega Knight
Rocket Lightning Tornado
Rocket Tornado Lightning Sparky
Rocket Lightning
Tornado Freeze Sparky Mega Knight
Tornado Lightning Sparky
Lightning Tornado Sparky Mega Knight
Rocket Lightning Tornado Sparky
Lightning Tornado Sparky
Rocket Lightning Freeze
Lightning Sparky
Lightning Rocket Sparky Mega Knight
Rocket Lightning Freeze Sparky
Sparky Mega Knight
Rocket Lightning Sparky
Lightning Rocket Freeze
Rocket Lightning Tornado
Freeze
Lightning Rocket Sparky Mega Knight
Lightning
Rocket Lightning Tornado Sparky
Sparky Mega Knight
Rocket Tornado Freeze Lightning Sparky
Rocket Tornado Lightning
Lightning Rocket Tornado Freeze Sparky Mega Knight
Sparky
Lightning Rocket Sparky Mega Knight

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