My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Valkyrie Inferno Tower Guards
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards
Fireball
Inferno Tower
Poison
Inferno Tower Guards
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Guards Tornado Valkyrie Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Guards Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Lightning Mega Knight
Valkyrie
Tornado
Inferno Tower
Mirror
Arrows Tornado Lightning
Guards
Tornado
Valkyrie Mirror Mega Knight
Lightning
Arrows Mirror
Mega Knight
Arrows Tornado

Defense Synergies 4 12

Arrows
Mirror Mega Knight Valkyrie Inferno Tower Tornado Lightning
Valkyrie
Arrows Inferno Tower Mirror Tornado
Inferno Tower
Guards Arrows Valkyrie Mirror Tornado Mega Knight
Mirror
Arrows Tornado Valkyrie Inferno Tower Mega Knight
Guards
Inferno Tower
Tornado
Mirror Arrows Valkyrie Inferno Tower Mega Knight
Lightning
Arrows
Mega Knight
Arrows Inferno Tower Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower
Inferno Tower Valkyrie Mega Knight
Inferno Tower Tornado Mega Knight Valkyrie Lightning
Inferno Tower Valkyrie Guards Mega Knight
Lightning Arrows Valkyrie Tornado Mega Knight
Arrows Tornado Valkyrie Guards Mega Knight
Inferno Tower Tornado Lightning Arrows
Lightning Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower Tornado
Guards Tornado Valkyrie Inferno Tower Mega Knight
Valkyrie Guards Arrows Tornado Mega Knight
Arrows Inferno Tower Tornado
Inferno Tower Mega Knight Valkyrie Guards Lightning
Valkyrie Mega Knight Arrows Guards Tornado
Inferno Tower Mega Knight
Inferno Tower Tornado Lightning Mega Knight
Mega Knight Arrows Valkyrie Inferno Tower Tornado
Arrows Valkyrie Mega Knight Guards Tornado
Arrows Valkyrie Tornado Guards Mega Knight
Inferno Tower Tornado
Valkyrie Mega Knight Arrows Guards
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Inferno Tower
Arrows Valkyrie Lightning Mega Knight
Guards Mega Knight Valkyrie Inferno Tower Lightning
Valkyrie Guards Lightning Mega Knight Inferno Tower Tornado
Inferno Tower Valkyrie Guards Mega Knight
Arrows Tornado
Guards Valkyrie Inferno Tower Lightning
Inferno Tower Mega Knight Valkyrie
Lightning Mega Knight Valkyrie Inferno Tower Tornado
Inferno Tower Guards
Mega Knight Valkyrie Inferno Tower Guards
Lightning Mega Knight Arrows Valkyrie Guards Tornado
Lightning Mega Knight Valkyrie Inferno Tower Guards
Valkyrie Mega Knight
Inferno Tower Guards Valkyrie Tornado Lightning
Arrows Valkyrie Mega Knight Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Guards
Arrows Tornado
Lightning Arrows
Lightning Arrows Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Tornado
Arrows Tornado
Arrows Tornado Lightning
Arrows Tornado Lightning
Lightning Guards Tornado
Lightning Arrows Valkyrie Tornado
Lightning Arrows Tornado
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows Tornado
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Valkyrie Tornado Mega Knight
Lightning Mega Knight
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Valkyrie Mega Knight
Arrows Tornado Lightning
Lightning Arrows Tornado Mega Knight
Lightning Arrows Tornado
Lightning Arrows Tornado
Lightning Guards
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Guards
Lightning Arrows Tornado
Arrows
Lightning Valkyrie Mega Knight
Arrows Lightning
Lightning Arrows Tornado
Mega Knight
Guards Tornado Lightning
Tornado Lightning
Lightning Tornado Mega Knight
Lightning Mega Knight

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