My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bandit Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Bandit Night Witch
Giant Snowball
Guards Miner Night Witch
Zap
Firecracker Guards Bandit Night Witch
Barbarian Barrel
Firecracker Valkyrie Guards Bandit Night Witch
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards Night Witch
Royal Delivery
Firecracker Valkyrie Guards Miner Bandit Night Witch
Fireball
Firecracker Bandit Night Witch
Poison
Firecracker Guards Night Witch
Lightning
Valkyrie Bandit Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Miner Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Miner Bandit Valkyrie Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Bandit Night Witch Mega Knight
Firecracker
Miner Valkyrie Bandit Mega Knight
Valkyrie
Firecracker Bandit
Guards
Miner Bandit
Miner
Firecracker Guards Arrows Bandit Mega Knight
Bandit
Arrows Firecracker Valkyrie Guards Miner Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Firecracker Miner Bandit Night Witch

Defense Synergies 2 11

Arrows
Mega Knight Valkyrie Bandit
Firecracker
Valkyrie Guards Bandit Night Witch Mega Knight
Valkyrie
Firecracker Arrows Bandit Night Witch
Guards
Firecracker
Miner
Mega Knight
Bandit
Arrows Firecracker Valkyrie Mega Knight
Night Witch
Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Miner Bandit Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Bandit Night Witch Mega Knight
Mega Knight Valkyrie Bandit Night Witch
Night Witch Firecracker Valkyrie Guards Bandit Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Guards Bandit Night Witch Mega Knight
Arrows Firecracker Night Witch
Arrows Valkyrie Bandit Mega Knight
Night Witch
Guards Firecracker Valkyrie Miner Bandit Night Witch Mega Knight
Valkyrie Guards Arrows Firecracker Bandit Night Witch Mega Knight
Arrows Firecracker Night Witch
Night Witch Mega Knight Valkyrie Guards Bandit
Valkyrie Mega Knight Arrows Firecracker Guards Night Witch
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Arrows Firecracker Valkyrie Night Witch
Arrows Valkyrie Mega Knight Firecracker Guards Bandit Night Witch
Arrows Valkyrie Firecracker Guards Bandit Mega Knight
Valkyrie Mega Knight Arrows Firecracker Guards Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Bandit
Bandit Arrows Firecracker Valkyrie Miner Mega Knight
Guards Bandit Mega Knight Valkyrie
Valkyrie Guards Mega Knight Bandit Night Witch
Valkyrie Guards Bandit Night Witch Mega Knight
Arrows Firecracker
Guards Valkyrie Bandit Night Witch
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Bandit
Guards
Mega Knight Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards Bandit Night Witch
Firecracker Valkyrie Mega Knight
Guards Firecracker Valkyrie Night Witch
Arrows Valkyrie Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards Bandit
Arrows Firecracker Miner Bandit
Arrows Miner Bandit
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker Bandit
Guards Night Witch
Firecracker Miner Arrows Valkyrie Bandit
Arrows Firecracker
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Night Witch
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Valkyrie Miner Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Miner Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Firecracker Bandit
Arrows Firecracker Night Witch
Firecracker Guards
Night Witch
Arrows Miner Bandit Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards Bandit Night Witch
Arrows Firecracker
Arrows
Miner Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Miner Bandit Mega Knight
Firecracker Mega Knight

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