My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Bandit Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Bandit Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Bandit
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Guards Bandit
Barbarian Barrel
Skeleton Barrel Valkyrie Guards Bandit
The Log
Skeleton Barrel Guards Bandit
Earthquake
Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Valkyrie Guards Bandit Boss Bandit
Fireball
Skeleton Barrel Bandit Boss Bandit
Poison
Skeleton Barrel Guards Boss Bandit
Lightning
Valkyrie Bandit Boss Bandit
Rocket
Valkyrie Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Guards Freeze Mega Knight Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Bandit Valkyrie Freeze Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Guards Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Freeze Bandit Mega Knight
Skeleton Barrel
Arrows Valkyrie Guards Freeze Bandit Mega Knight
Valkyrie
Skeleton Barrel Bandit
Guards
Skeleton Barrel Bandit
Freeze
Arrows Skeleton Barrel
Bandit
Arrows Skeleton Barrel Valkyrie Guards Mega Knight
Mega Knight
Arrows Skeleton Barrel Bandit
Boss Bandit

Defense Synergies 1 7

Arrows
Mega Knight Valkyrie Bandit
Skeleton Barrel
Mega Knight
Valkyrie
Arrows Freeze Bandit
Guards
Freeze
Valkyrie Mega Knight
Bandit
Arrows Valkyrie Mega Knight
Mega Knight
Arrows Skeleton Barrel Freeze Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Valkyrie Bandit Mega Knight
Mega Knight Valkyrie Freeze Bandit
Valkyrie Guards Bandit Mega Knight
Arrows Valkyrie Mega Knight
Arrows Freeze Valkyrie Guards Bandit Mega Knight
Arrows Freeze
Arrows Skeleton Barrel Valkyrie Bandit Mega Knight
Guards Valkyrie Bandit Mega Knight
Valkyrie Guards Arrows Freeze Bandit Mega Knight
Arrows
Mega Knight Valkyrie Guards Freeze Bandit
Valkyrie Mega Knight Arrows Guards Freeze
Bandit Mega Knight
Freeze Bandit Mega Knight
Mega Knight Arrows Valkyrie
Arrows Valkyrie Mega Knight Guards Bandit
Arrows Valkyrie Freeze Guards Bandit Mega Knight
Valkyrie Mega Knight Arrows Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Bandit
Bandit Arrows Skeleton Barrel Valkyrie Mega Knight
Guards Bandit Mega Knight Valkyrie
Valkyrie Guards Mega Knight Bandit
Valkyrie Guards Bandit Mega Knight
Arrows Skeleton Barrel Freeze
Guards Valkyrie Bandit
Mega Knight Valkyrie
Freeze Mega Knight Valkyrie Bandit
Guards
Mega Knight Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards Bandit
Valkyrie Mega Knight
Guards Valkyrie Freeze
Arrows Valkyrie Mega Knight Freeze
Arrows
Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Guards Freeze Bandit
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Valkyrie Guards Freeze
Arrows Valkyrie Mega Knight
Arrows Skeleton Barrel Freeze
Arrows
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel Bandit
Guards
Arrows Skeleton Barrel Valkyrie Bandit
Arrows
Skeleton Barrel Bandit
Arrows Skeleton Barrel Freeze Bandit
Arrows Skeleton Barrel
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit Mega Knight
Arrows Freeze
Arrows Skeleton Barrel Bandit Mega Knight
Arrows Skeleton Barrel Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Freeze Valkyrie Mega Knight
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit Mega Knight
Arrows Skeleton Barrel Bandit
Arrows
Skeleton Barrel Guards Freeze
Arrows Bandit Mega Knight
Arrows Freeze
Mega Knight
Arrows
Skeleton Barrel Guards Freeze Bandit
Arrows
Freeze
Arrows
Valkyrie Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Guards Freeze
Skeleton Barrel Freeze Bandit Mega Knight
Mega Knight

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